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**URL:** https://www.gog.com/game/underrail
**[Optional] Game Version:** GOG 1.0.2.4
**XnaToFna Version:** 17.09.1 devbuild
**Windows:** ![playable with no bugs](https://raw.githubusercontent…
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I mean, at runtime,
load a font file, read some glyhps and render them into a texture.
then use it like a normal SpriteFont.
This feature is very important for asian users. because we use about 200…
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The MonoGame/XNA Content Pipeline has been fairly controversial and a source of frustration for many. The Content Pipeline (for MonoGame.Extended) will be removed in future and possibly replaced with …
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- [x] Home
- [x] Getting started
- [x] Requirements
- [x] Guidelines
- [x] Level: First Steps
- [x] Skin: First Steps
- [x] Tools
- [x] Content packing tools
- [x] Fast XNB Build…
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LocalizedFontProcessor tends to have a very large number of glyphs, and its performance tanks terribly as the number increases. Actually I believe what needs to be optimized is the glyph arran…
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When attempting to post japanese characters using an EN version of the game they appear in game as '#'
![image](https://user-images.githubusercontent.com/9095972/137373759-5de4a10d-59cc-4b98-82e7-0…
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The switch to netcore has broken the SpriteFont XNB compatibility with previous versions of Monogame and XNA.
This issue was brought up in #7174 and fixed in the reader in #7199.
The pro…
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I'm assuming that 2MGFX is not meant to compile under Linux. Are there any intentions to change this in the future so that compilation can be done on non-Windows platforms?
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Please Port This Tools to Android!
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Hi, I was just made aware of this tool; figured I'd give it a shot.
It's definitely a nice alternative to using the Wine workaround.
But, I came across a few small issues while testing the v1.0.…