-
We could use GitHub Actions to build each commit to master and build each game bundle, this wouldn't necessarily create it as a release but would be useful for folks wanting to test nightlies.
I wo…
-
Hello! Sorry for stupid question, but - how could I bind "volume up" on android phone for fire?
-
Hi,
If I change a piece on the board with a chess.put() I see that the board is being changed correctly when i do a chess.ascii().
But then any call to check chess.game_over() will cancel the la…
-
### Is your feature request related to a problem? Please describe.
I'm always frustrated when I need to detect specific player actions like walking, firing, or jumping in MTA
. While we can detect k…
-
![image](https://github.com/user-attachments/assets/1ac0d892-6441-4d78-96a8-0ce2ed011428)
I would like to create a well-designed and responsive Home/Landing Page for the gaming tool website. This p…
-
https://18xx.games/game/168857?action=1240
I didn't notice this until I looked at the same trains running the same route the next OR, and it was for less money.
But I think when the CMPS' run …
-
The "AI System" will introduce a feature that adds behaviors and actions powered by artificial intelligence 🤖, enabling the AI to act as an additional player in the game 🎮. This will lay the groundwor…
-
See error log:
```
etting up itinerary for site
mapped = obj._map_values(
File "/opt/hostedtoolcache/Python/3.9.20/x64/lib/python3.9/site-packages/pandas/core/base.py", line 921, in _map_val…
-
Steamworks-rs supports some functions that I'd really like, such as "get_glyph_for_action_origin", "get_motion_data", "show_binding_panel", "run_frame", etc. They're not in steamworks.js though, and t…
-
trigger order is wrong.
the trigger on attack can not equal to trigger on basic attack and trigger on ultra skill.
the trigger on attack is independent.
the game has a lots of trigger lists.
the o…