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Kergteede andmekiht GeoJSON'is, `olemasolev/kavandatud/ettepanekud`
- http://gis.stackexchange.com/questions/151108/an-overpass-query-for-osm-ways-both-part-of-a-relation-and-also-a-specific-tag
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tormi updated
7 years ago
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- [ ] Use asphalt detail at LOD0.
- [ ] Tweak smoothsteps: outcrops
- [ ] FIX get the detail color in.
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ok so im making the complete Compatibility List in honor of WPR's stopped development =
- Acedia : Indie Horror (not working, the game's cant even load with an error screen)
- Assasins Creed : Alt…
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Left side cap, ground floor:
```
....`````````S`''''''''.
....`````````S`''''''''.
....``SSSSSSSSS''''''''.
....`fSf````fSf''''''''|
....]]g]]]]-"+--MMMMMM-|
....]``````|^ |6,,,,,,T|
....]```7…
vache updated
7 years ago
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**Issue by [Apsod](https://github.com/Apsod)**
_Thursday Apr 16, 2020 at 16:13 GMT_
_Originally opened as https://github.com/nyu-mll/jiant/issues/1073_
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After running the download_glue_data scr…
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Unable to place dirt or stone ramp, just does nothing until you do not have devtool or a hammer selected
Other blocks interact and can place fine ie stone road, asphalt road (incl ramps)
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Thanks for a great product!
I'd love to see more options for different types of surfaces. Right now all sidewalk-like segments are plain grey and road like segments plain black, for asphalt. But th…
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## Description
After over a decade of inaction, Half Moon Bay has finally replaced the broken set stone promenade with a smoother asphalt surface for the entire stretch, making it accessible. However,…
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Say I have a package `pkg1` where sources are placed in:
```
src/my_pkg/foo/__init__.py
```
with the following in its `pyproject.toml`:
```toml
[tool.hatch.build.targets.wheel]
packages = ["src…
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Right now, the material that comes with the Road Generator default texture that is made to work with the exact layout necessary for the road generator. However, because it is a full color image, it me…