-
use AssetBundle to make custom environment possible
WIP
-
设立了两个场景是一样的,将它们打包后有些相同资源(如贴图)被打包到了场景里。使用TestScene脚本测试的。
代码如:
AssetBundle ab = AssetBundle.LoadFromFile("Assets/StreamingAssets/AssetBundles/1f0a5d8e2e6bcab0b3618d54406da0db43f0a7e8.ab");…
-
If I could just make a suggestion for your consideration;
The native Yii2 AssetBundle design takes care of **dependency** where an asset must be loaded before another. I've also found that by overr…
-
hello, we used to use APK+OBBs to publish our game, the apk size is 90MB, and the OBBs is about 2GB. And now we are going to use AAB to publish our game, but we found some problems while using AAB.
…
-
![image](https://github.com/user-attachments/assets/299401d1-c61d-4c8e-a002-1e958aa2e40e)
-
Getting an "Internal server error" screen when I go to PDFshift settings.
What's strange is that I don't get this error in my local environment, but I do in production (Arcustech).
This is what …
-
B단계 13권 독후활동 AssetBundle 제작 완료 (책표지만 교체하면됨)
-
Getting an AssertionError when attempting to run unityextract on an .assetbundle
```pytb
py unityextract No_1.assetbundle
Traceback (most recent call last):
File "unityextract", line 146, in…
-
because i wanna a shared AssetBundles folder under the [ProjectRoot].
how to make this ?
-
お世話になります。
ss5test.sspj というプロジェクトを Unityに取り込み、
生成された Prefab "ss5test_Control" を Instantiate し、正しく表示できました。
次に、このデータをアセットバンドルに移動しました
(=Prefab である "ss5test_Control" を、ABにいれた)
すると、
Unity メニューバーの「AssetB…