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First, let me share heartfelt thanks for your efforts here. This is fantastic. The original plugin from wojtekpil got the job done and for that I'm deeply grateful but it certainly had some difficulti…
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https://github.com/vrm-c/UniVRM/pull/2329#discussion_r1650872748
スケールを含むモデルを bake したときに 法線に大きさが反映されてしまう可能性?
- 明度
- MToon の outline に影響
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### Tested versions
- Reproducible in 4.3 rc3
- Reproducible in 4.2.2 stable
### System information
Godot v4.3.rc3 - Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated NVIDIA G…
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- Overview
- The first step is to bake Direct/Indirect Lighting Diffuse. Direct Lighting Diffuse should be same with engine realtime rendering by using same render pipeline. Indirect Lighting Diffu…
T-rvw updated
7 months ago
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### Please describe the feature you have in mind and explain what the current shortcomings are?
ayon-workgroups: AYD-RE-003
Similar to Nuke's Bake stream video, we can generate an intermediate video…
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Hi.
I'm trying to bake lights and shadows for the best performance. Is possible to modify the plugin to work with baked lightmaps, especially for "All (Direct+Indirect)" bake mode? I would like to …
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Docker supports higher-level builds using the [`buildx bake`](https://docs.docker.com/engine/reference/commandline/buildx_bake/) command. The [command introduction page](https://docs.docker.com/build/…
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bake the fine details into a bump/normal map. Blender almost crashed when I went into edit mode. 1.5 million tris might be a bit much.
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It is possible to save a texture within .obj files by defining an RGB colour on each vertex.
For instance, a .obj file with a vertex line as follows:
v 136 99 52 0.46 0.4 0.3
means a vertex a…
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### Describe the bug
Volumetric fog from a volume fog component doesn't work on baked lights. It only works on Dynamic lights.
### To Reproduce
1. create a map with a static baked direct light.
2.…