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Hey there!
## Motivation
Imagine a world where we could embed inlyne into other applications, like e.g. (via a plugin) a bevy-engine game, or any other kind of (wgpu-based) application.
## Ne…
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Heho,
I've been stumbling across your crate noticed following things:
The `hello_world` example was removed from the crate in commit 165107b9a197dc8c585f3f429138e8a849da4607 .
Was this intentio…
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**Describe the bug**
[2024-07-20T20:02:14Z ERROR oculante::utils] KTX2: Unsupported format: Etc2Rgb8UnormSrgb. Please open a github issue and attach your image.
[2024-07-20T20:03:14Z ERROR oculant…
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Good news! Since #13248 (and #15894, #15911 and #15914) CI is now checking screenshots taken during example runs on macOS and Linux for changes.
The list of examples that are executed can be found th…
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### Is your feature request related to a problem? Please describe.
The Resonite development team is slowed down a lot by our dependence on Unity which has also forced other decisions across Resonit…
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I'm going to make a tracking issue here.
Currently, bevy spine's perf doesn't scale or leverage the advantages we'd expect from a skeletal animation system. These are all solvable, but may take som…
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## What problem does this solve or what need does it fill?
Loading a list of assets in a loading screen is a very common pattern that is needed for a wide array for games and applications. Beginner…
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This issue is meant to be a more actionable/scoped version of #91 and #95, specifically scoped to the goal of providing a minimum low level API for managing asset based animations in Bevy.
## RFCs
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## Introduction
This started out titled "update modes", but the topic quickly escalated, touching anything that relates to how interaction is handled and updates are propagated ... We've encounter…
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Discord help threads are ephemeral, but remain extremely popular as a method to get help.
We could archive these threads in a search-indexed fashion using [linen.dev](https://www.linen.dev/) or one…