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https://rapier.rs/docs/user_guides/bevy_plugin/character_controller/
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I looked at the configuration examples but I couldn't figure out a way to have the inspector there from the start but let the panel be minimised. Is there a way to do that I have missed or is it curre…
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I've been having a very hard time with this and wonder if there's any way bevy_rapier might make this easier. I'm trying to integrate physics into my pathfinding, which can take more than a single fra…
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Needs more investigation, but supposedly Bevy is nearly panic-free unless you're doing something very wrong.
Also, other parts of Bevy might provide the possibility to use more advanced rendering. …
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I decided to try enabling CCD on some dynamic rigid bodies in a project, and immediately noticed crashes on unreachable code. The error seems to originate from Parry, but I'm unfamiliar with neither r…
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```
thread '' panicked at parry3d-0.13.7/src/query/epa/epa3.rs:129:13:
assertion left == right failed
left: 9
right: 8
Encountered a panic in system `bevy_rapier3d::plugin::systems::step_simula…
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Hello!
First off: Thanks for the work you've put into this game. It looks lovely. Sadly I cannot run it locally to tinker a bit more, because of these issues:
First I had:
```
TRYING TO LOA…
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v0.2.0 tar.gz
rustc 1.77.2
cargo build --release
or
cargo build --release --features storage
```
./thetawave
2024-04-22T09:03:55.509218Z INFO bevy_winit::system: Creating new window "The…
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Running the example in the README file `cargo run --release --features bevy/dynamic --example paint_streams` does not run and produces the following error:
```
thread 'main' panicked at 'internal …
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## Bevy version
0.10.0
## What you did
I wrote a simple little reproducible program called `eager-hello`:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlu…