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https://arkit-face-blendshapes.com/
Provide utility code to encode/decode ARKit compatible BlendShape targets to usdSkel `BlendShape` prim in Tydra.
syoyo updated
11 months ago
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First, I express my gratitude for the dedication and hard work of all developers!
During my self-study time in Mediapipe, I have been familiar with the most of examples from "mediapipe/examples/des…
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Per your implementation of your get3DGaussNewton function, one of the first things you create is std::vector Sdf. I am a little stumped as to why you are adding 6 more Mat objects on top of the size c…
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### Godot version
3.4.2stable and 3.5beta
### System information
Windows10, i7-1165G7, Intel(R) Iris(R) Xe Graphics, GLES3
### Issue description
After importing a glb model into a scen…
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Hi,
I'm testing the model Genesis 9 but some Blendshapes doesn't work's example Genesis9__BaseMasculine_figure_ctrl_Character.
Regards.-
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Hi, just wonder, what's the output format of model? it's directly the mesh or blendshapes that can be transfered to any face model?
that would be very useful if the expressions can transfer to any fa…
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The "Random face sample" uses a uniform distribution [0, n] (where 'n' is the value entered as "exp sdev").
This does not work very well as the spareness is missing.
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Similar to XLOD, we should look into an edit menu that we can house different mesh customization, such as blendshapes and color picker, etc
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### Validations
- [X] I have checked for similar bug reports and could not find any.
- [X] I have tested and confirmed that this is an issue in an official branded build.
### Describe the bug
If a …
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Please create a cli where you input your csv and your face-fbx or body+face-fbx and it outputs a fbx with blendshapes applied, with rotating eyes and head movement data.
Alternatively do it with da…