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I received a bug report by a user ... somehow a lua script which invokes some BlitzMax-exposed method received wrong values.
I am not able to replicate it on my computers (linux, windows7, windows1…
GWRon updated
2 years ago
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Hi, im trying to build this thing with an old bmk version (https://github.com/bmx-ng/bmx-ng/releases/tag/v0.105.3.35.macos) but i get this error, im on macos 10.11 with XCode 8 (username was replaced …
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1) How about generics?
Type Test>T<
Field v:>T<
Method n:>TTFloat<
Preprocessor -->
Type Test__Float
Field v:Float
Method n:Float(array:Float[]) Abstract
End Type
2) How about introdu…
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BlitzMax currently has a limitation that only allows for constant values for the `Step` counter of a `For` loop.
I don't see any reason why the following code shouldn't be allowed :
```blitzmax
S…
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So to sum up the experienced behaviour of discord user "mingw":
- start application with joypad already connected: works fine
- start application without joypad attached: works until you connect/dis…
GWRon updated
4 years ago
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In short:
If you manipulate a TList via TLink.Remove() you bypass any adjustment to the cached _count-property.
So "list.count()" stays the same - even with entries getting removed.
```Blit…
GWRon updated
5 years ago
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Hi,
I just got asked by a user who "recently" started with BlitzMax -- about the "?release" conditional. They assumed that it can be used to for "release" builds (so not developer builds - but also…
GWRon updated
2 years ago
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Hotcakes at discord mentioned having an issue with some "old" function Grey Alien Games had in his "publicdomain.bmx":
I extracted that functionality and made a sample.bmx out of it (keeping the Bl…
GWRon updated
7 months ago
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Example files:
https://github.com/blitzmax-itspeedway-net/sandbox/tree/main/loadfile
Download loadfile3.bmx and initialize.7z from the above archive and unzip the initialize.7z.
When you uncomm…
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Wouldn't it be far better to sit this framework on top of something like [bgfx](https://github.com/bkaradzic/bgfx), which basically handles all the cross-platform/graphics rendering stuff using a stan…