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As an Avara user, in spectator mode, I should be able to switch between witnessing through other players' views (currently implemented), and a free-flight mode where the camera can be rotated and move…
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The URL you pasted in your stackoverflow question has UPnP/DLNA semantics `http-get:*:image/jpeg:DLNA.ORG_PN=JPEG_LRG;DLNA.ORG_CI=1`. Have you tried discovering the device with SSDP ?
Looks like this…
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Create an API and library in python 3.0 that is capable of controlling PTZ cameras over an HTTP connection. This API can then be tied into the #32 UI.
Note: make sure this is safe, and not subject …
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I have recorded two videos to demonstrate the issue, one is the game running under proton, without gamescope, one is running the game under proton with gamescope. The game is Kerbal Space Program.
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This is not really an issue, I'm just curious what the camera control hotkeys are, and how to change them?
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Allow hardware control of plugin through ONVIF, with the option to set port number, username and password, and a feed of current PTZ Camera being controlled with name, or Just the name and IP address…
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http://mrfeinberg.com/peasycam/
```
camera = new PeasyCam(this, 500);
```
then you don't need to translate, since peasy cam will translate you to the middle automagically.
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As a player, I want the camera to follow along with my player so that I can explore beyond the edges of the screen.
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After https://github.com/robotology/gz-sim-yarp-plugins/pull/195, these two tests still fail non deterministically. This issue track fixing this flaky failures.
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- `three` version: 0.167.1
- `@react-three/fiber` version: 8.17.5
- `@react-three/drei` version: 9.109.5
- `node` version: v20.15.0
- `yarn` version: 1.22.22
- `expo` version: ~51.0.26
- `ex…