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First of all, thanks for this project. I didn't think a physics engine could be this fun.
I'm just starting out with Cannon.js, but I'm having an issue with collision detection.
I have two objects: a…
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Hi,
I am experimenting with threejs + cannon + blender.
I made a distorted plane in blender for which I calculate the height map and then use cannon to collide balls on this heightmap. (Currently lo…
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Is there any best practice for checking against object collisions with KickJS? Picking points with many well-placed cameras and using the calculated distance (pickObject.distance) in the next frame is…
groe updated
11 years ago
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I notice that if we use `'velocity' in diffData`, we can't update the velocity continuously. I am not quite sure whether cannon.js will reset the velocity internally. If it would, we should keep feedi…
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I am very new to Cannon.js.
- Can you please help me follow the best approach to simulating a human hand or robotic arm grasping objects such as a cube, sphere, or any other objects in different…
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Demo links both on README and cannonjs.org are broken (404)
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If I understand it correctly
the only way to append friction,restitution and stiffness of a body i need to add a ContactMaterial which needs ShapeA.material and ShapeB.material
Can't I just say this …
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I'd like to use a feature that @schteppe added 2 years ago:
https://github.com/schteppe/cannon.js/issues/249#issuecomment-164848927
Unfortunately it seems these changes have not made it into the…
Doeke updated
3 years ago
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Been started to do some fancy stuff with Cannon, works great!
However I've found something that has left me slightly puzzled, and that is applying impulses on a body using a worldPoint other than the…
sole updated
10 years ago
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find appropriate game/physics engine to use.
The simpler and faster to develop with, the better.
some choices:
CreateJS - didn't have good physics iirc
Phaser - kinda big and clunky. people keep r…