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I want to add a plane moving with the getcurrentCamera
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Summary: The vr view is not working correctly on my 18:9 device.
The vr view is shown like in any other device, the problem is that the L and R images are too far apart and they will never merge in a…
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It would be great with an option to take the advantage of the full width of wider 18:9, and 21:9 displays. Believe it doesn't needs all developer options to customise how the content flows on differen…
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Hi **@sxudan**,
It does not work after installing the plugin on your Android device. What can I do to make it work?
Thanks
Simulator Device : Pixel API 34
Android Studio Error
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C…
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The WebGL VR demo works fine when I'm holding my phone in the portrait orientation, but when I hold it in horizontal orientation (such as to be used with Google Cardboard or the likes), the orientatio…
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Hey All,
As I was playing around trying to make #19170 work, I stumbled upon some info that solves the lag issue I've been experiencing on Android. But before I change this, it requires some discu…
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Hi all!
I am having difficulty accessing the rotation of the head/cardboard viewer during my VR simulation. I think it is related to the tracked pose driver but I cannot figure out how to actually…
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I'm consuming VR using trinusVR (bridge to android cardboard/daydream), however it doesn't show anything.
Should metachromium be triggered from another SteamVR app?
Any guidance advice would be awes…
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Hey there, I just stumbled upon Unity starting to support the OpenXR standard (https://www.khronos.org/openxr/) and I was wondering what the position of the google cardboard sdk is in all this.
Af…
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**Hello @danrossi,**
I recently came across WebXR and thought about making the polyfill work for iOS, and then I found you through a discussion on a three.js issue.
**Would you be willing to wor…