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Comment here to reserve the Goron Cave area
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Comment here to reserve the crenel caves area (crenel_caves.logic)
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There are multiple rocks, perhaps we can do something with noise to generate cave biomes where we spawn different rocks and different tiles?
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This will be a fun one. I bet this will take longer than a week :c
### Packets
- [x] https://wiki.vg/Protocol#Game_Event (only event 13, for waiting for chunks)
- [x] https://wiki.vg/Protocol#Chunk_D…
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### Description
Caves of Qud, v2.0.204.82 (65056), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.3 f4c8c29
Rock 5B, LFS, BSP kernel 5.10.160+ rkr4, Gnome 44.1
PAN_MESA_DEBUG=gofaster…
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### Describe the bug
Exported glTF model animates correctly, however GUI doesn't seem to apply animations at all.
![idle](https://user-images.githubusercontent.com/11695747/209467370-658292e6-d5d2-4…
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**Describe the bug**
Within a terrain surrounded by walls, sunlight can pass through them and cast strange shadows.
This also occurs at the surface when the sun is "below the ground".
**To reprod…
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**#skipblocks function. (you can change the name of it to your liking)**
this would be a schematic building function that is mainly meant for buildinlayers true.
the skipblocks function would al…
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**Feature branch: `None`**
Since caving is an effective, but dangerous, place to find ores, caves might be blocked off or exploited as mines.
To achieve that they must first be detected
## To d…
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### Bug description
When dying in a Magnetic Cave (especially near magnetic blocks), there is an high probability that the corpse does not spawn, losing al the inventory.
### Minecraft version
…