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**Is your feature request related to a problem? Please describe.**
Currently holding shift while cruising forward will cause ships to dive a little bit on every cruise. It would be cool if holding ri…
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Known climb issues:
1. After you attach to wall ground collision doesn't work so player can fall under map.
2. If player looks down he falls.
3. If player reaches top he falls.
4. Swapping between…
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Ladders that can be climbed by the player must work at a slight angle as ladders are not necessarily flat against wall.
Code from vine climbing can likely be used here, but beware of bug at top of vi…
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We need to have a control that turns on a motor to a slow speed (low voltage) and waits until the current in the Talon increases (sees a load when the rope is attached to the robot). Then it increases…
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I suppose, it's quite broad issue with no easy way to handle, which is quite unfortunate, taking into account its significant role in Gothic games. Long story short, climbing/edge-grabbing detection o…
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After seeing LAxemann's climb update, is it possible to have the same function? Can use the same animation as jumping out the hemmit. This function should be automatic when moving towards a ledge.
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We confirmed that if you remove the mod, you will be able to climb up the steps on your own. Please correct it.
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**Is your feature request related to a problem? Please describe.**
See #137.
Many programming languages have a deep precedence levels, say Java has twentyish. If we use left recursion and right re…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
[Dev 38495]
CAM_FaceMill, when using the Ossfet Pattern, the cut mode will be reversed wh…
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## Description
> You are climbing a staircase. It takes n steps to reach to the top. Each time you can either climb 1 or 2 steps. In how many distinct ways can you climb to the top?
> Note: Given …