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I've only recently started using the plugin but it has been nothing less than a godsend for my traversal of the game. I have noticed that it's somewhat clunky to readjust the path target per quest sta…
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Hello! Although this project is definitely the best way to visualize OSM indoor map data, I find that for map data with odd shapes or gaps in them, the display can get quite cluttered by labels from b…
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See also: [Ideas for Stendhal/Collision Types](https://stendhalgame.org/wiki/Ideas_for_Stendhal/Collision_Types)
Would be nice to have more collision implementations in game. Some ideas:
- ***stan…
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Certain warnings are being generated when running Jest tests and we should look
into fixing them. They are talking about module name collisions which shouldn't
be too hart to fix (in theory, as usual)…
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**Describe the bug**
In some of the raw collision data, the "District" attribute (currently named as the `District_Council_District` column) is incorrect (e.g. A collision happened in Kwun Tong, ye…
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Background topic on forum: https://forum.defold.com/t/tilemap-collisions-not-working-when-layer-is-invisible/64653
Problem:
When one is using two layers for game - one to represent collisions (oft…
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### Tested versions
- Reproducible in 4.2.2
### System information
Windows 11; Editor; 13th Gen Intel(R) Core(TM) i5-13600K 3.50 GHz; nvidia 4070
### Issue description
I'm working on …
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### Godot version
4.0.beta1.official
### System information
windows 7 64 bit
### Issue description
When editing the physics properties of the tiles in a TileSet, if I select a tile I have already…
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At the moment the collisions map produced by `stationsim_gcs` (e.g. `model.get_collision_map()`) shows most collisions happenning when agents meet the central barrier. It would be good to distinguish …
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## User Story
I want to have name labels not collide with pins. At the same time, both the pins and the labels should of course each in their own layer collide among themselves so that pins don't o…