-
I'd like to create a game with support for enormous amounts of damage, and having dpq automatically serialize BigInts (from std.bigint, not the PostgreSQL type) would be convenient.
-
I got a dump of live data in an HSTORE column from our production DB using:
\copy (select properties from clients where array_length(akeys(properties), 1)>0) to '/tmp/client_properties.txt';
…
-
To capture our conversation about Serialization performance and specifically [Kryo](https://github.com/EsotericSoftware/kryo)
Here are some [benchmarks](https://github.com/eishay/jvm-serializers/wi…
-
### Feature Request
| Q | A
|------------ | ------
| New Feature | yes
| RFC | yes
| BC Break | no
When using migrations or schema operations, there are facilities to …
ianef updated
4 years ago
-
### Describe the project you are working on
a TPS Multiplayer Hero Shooter
### Describe the problem or limitation you are having in your project
custom resources can't be added to MultiplayerSynchr…
ywmaa updated
4 months ago
-
I have just noticed that using BetterJSONStorage with access_mode="r+" causes very high cpu usages, which I think is happening in the threading. I have a database being created or opened (its blank) i…
-
Looking through the docs and source, I wasn't able to identify a way to handle reference loops when the SDK JSON serializes an entity I fetched using Entity Framework with an `[InversePropety]` define…
-
I run on this from time to time. In most cases nested resource can be handled by using custom fields but they cannot be trivially validated/serialized/deserialized. Also those new fields classes canno…
-
Hello,
I read your documentation and blog post and was interested in running KernelShap in distributed mode.
I've installed ray and alibi[ray] as in the documentation. Other packages were already i…
-
From what I can tell, the `serialise` library _requires_ instances of `Serialise`. This is unfortunate as it requires:
* Attaching `Serialise` instances at the point where types are defined, but th…