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### Software information
Assassin's Creed Relevations
Resolution= 1280x720
Environment Quality= 2
Texture Quality= 2
Shadow Quality= 1
Reflection Quality= 1
Character Quality= 2
PostFX= 1
#…
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Hi,
before you read, consider that my end goal is to create a helper script for the community to provide easily more apitraces to Pierre-Loup Griffais / Doitjutsin =)
**1st idea: set the variable …
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Support for RelocateDeviceFuncs(D3D11_1) needs to be implemented in the Raspberry Pi driver in order to support Windows Shell (SIHost). This is currently stubbed at:
rosumd!RosUmdDeviceDdi::RelocateD…
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```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…
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```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…
-
```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…
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I'm seeing very unreliable behavior when trying to use AmdDxExtShaderIntrinsics_ReadfirstlaneU
If it works or not appears to depend on essentially random changes to the shader.
This is very u…
Niadb updated
5 years ago
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I discovered this issue while working generated OpenCL headers for extensions (see #113).
We currently handle interop API headers (e.g. DX headers for DX interop) inconsistently:
* For CL-GL sha…
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### System information
- Distro: Garuda Linux
- DE/WM/Compositor: KDE
- CPU: Intel(R) Core(TM) i5-10400F (12) @ 4.3 GHz
- GPU: NVIDIA GeForce RTX 2060 Rev. A
- Graphics card drivers instal…
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Running the UnitTest project on Windows 10 in Visual Studio 2017 Debug/x64 shows this CL_BUILD_ERROR:
`clCreateKernelsInProgram returns 0`
It happens in ApiBackEndOpenC::SetUp() while trying to bu…