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doitsujin
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dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Cant start old Chromium 230060
#4481
TheSainEyereg
opened
15 hours ago
1
[d3d10] Stalker Clear Sky dx10 mode msaa bugged
#4480
Blisto91
opened
1 day ago
2
[d3d8] Wine device tests fixes (Part 4)
#4479
WinterSnowfall
opened
3 days ago
1
[build] Remove old d3dcompiler_47 dependency
#4478
Blisto91
closed
3 days ago
0
Red Orchestra 2 crashes
#4477
Derdekeas
closed
3 days ago
6
Project Reality: Battlefield 2 doesn't launch.
#4476
tanvmaht10
closed
3 days ago
2
Ghost Recon Advanced Warfighter 2 is not opening when using DXVK version 2.5.1 or 2.3.1 (x86) DX9
#4475
ROG820
closed
3 days ago
1
Some special DLL load address cause DXVK crash on illegal instruction (UD2)
#4474
zhangboyang
opened
4 days ago
7
[util] Don't include original WC3 in Reforged config
#4473
Blisto91
closed
4 days ago
0
[util] Hide iGPU for WoW and WC3 Reforged
#4472
Blisto91
closed
5 days ago
0
[d3d9] Change correctness factor to 0.5f
#4471
Blisto91
closed
4 days ago
6
[d3d8] Use unsigned values to identify remapped sampler states
#4470
WinterSnowfall
closed
5 days ago
0
[dxgi] Introduce dxgi.enableUe4Workarounds option
#4469
doitsujin
closed
5 days ago
0
[d3d11] Store map mode as raw integer
#4468
doitsujin
closed
5 days ago
0
Error from clang: integer value is outside the valid range of values (-Wenum-constexpr-conversion)
#4467
12101111
closed
5 days ago
1
Would it be possible to do some cooperation with the FAF community
#4466
zhanghm18GIT
closed
5 days ago
4
[util] add d3d9.enableDialogMode for CatSystem2 games already on Steam
#4465
qinlili23333
opened
6 days ago
2
[d3d9] Disable exclusive fullscreen for KiriKiri Z games
#4464
qinlili23333
opened
6 days ago
2
[Warcraft III] Getting 7 (terribly low) FPS since the new W3 2.0 update
#4463
sim590
closed
4 days ago
21
Anisotropic filtering is broken in gta iv when using latest version
#4462
gabrielp001
closed
6 days ago
1
The Witcher 2 graphical artifacts
#4461
somebody1121
closed
4 days ago
8
[d3d11] Avoid UB declaring the UnmappedSubresource constant
#4460
bylaws
closed
5 days ago
1
Version 2.5 forces low anisotropic filtering on some games
#4459
HitoM43
closed
6 days ago
2
Add --64-only and --32-only build options to package-release.sh
#4458
60IQ
closed
6 days ago
1
Total kernel lockup with games ran through Wine on a Lynnfield CPU
#4457
voidcityy
closed
1 week ago
9
L4D2 Anisotropic Filtering not working on 2.5
#4456
ImNickedNPC
closed
1 week ago
1
Question: Is there API to identify DXVK?
#4455
LunaTheFoxgirl
opened
1 week ago
2
[build] prefer avx128
#4454
60IQ
closed
1 week ago
1
Shader Compiling stutters when playing Guild Wars 2 on Windows 11 with AMD GPU
#4453
brittyazel
closed
1 week ago
15
Anisotropic filtering not working with 2.5
#4452
dezo2
closed
1 week ago
2
Update README.md
#4451
m1m1k4tz
opened
1 week ago
4
[util] Hide amd for GTA The Definitive Edition trilogy
#4450
Blisto91
closed
1 week ago
1
GTA: San Andreas - The Definitive Edition crashes with HDR on.
#4449
Hadrianneue
opened
1 week ago
10
[d3d9] Do not assume 16-byte alignment in replaceNaN
#4448
doitsujin
opened
1 week ago
0
Compiling latest dxvk with -march=native (znver2) causes games to crash
#4447
60IQ
closed
1 week ago
11
[build] Fix native GLFW build
#4446
reckenrode
closed
1 week ago
0
Not working in mta 1.6
#4445
MaxRhine
closed
1 week ago
4
[build] Use the static version of the run-time library for MSVC builds
#4444
WinterSnowfall
closed
1 week ago
0
[CI] Use latest action runner images
#4443
WinterSnowfall
closed
1 week ago
0
DXSO: Fix various shader instructions
#4442
doitsujin
closed
1 week ago
1
[CI] Add fetch-depth: 0 to Windows CI
#4441
Blisto91
closed
1 week ago
0
[dxvk] Log build target and compiler used
#4440
Blisto91
closed
1 week ago
0
[util] Fix Tomb Raider: Legend flicking result from #4389
#4439
qinlili23333
closed
1 week ago
4
DXVK git - native libraries + Men of War 2 fails to launch
#4438
60IQ
closed
1 week ago
12
BF1 not working anymore after update
#4437
Higher111
closed
1 week ago
1
Unified DXVK/VKD3D lag timebomb in most games if compiled from git
#4436
SheMelody
closed
1 week ago
83
[dxvk] Enable and use VK_EXT_pageable_device_local_memory if supported
#4435
doitsujin
closed
1 week ago
0
Disable memory defragmentation on ANV
#4434
doitsujin
closed
1 week ago
0
Just a question: how to deal with class linkage
#4433
salacryl
opened
2 weeks ago
7
[d3d9] Skip some validations when hDeviceWindow is NULL
#4432
WinterSnowfall
closed
2 weeks ago
0
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