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doitsujin
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dxvk
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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DXSO: Fix various shader instructions
#4442
doitsujin
closed
2 weeks ago
1
[CI] Add fetch-depth: 0 to Windows CI
#4441
Blisto91
closed
2 weeks ago
0
[dxvk] Log build target and compiler used
#4440
Blisto91
closed
2 weeks ago
0
[util] Fix Tomb Raider: Legend flicking result from #4389
#4439
qinlili23333
closed
2 weeks ago
4
DXVK git - native libraries + Men of War 2 fails to launch
#4438
60IQ
closed
2 weeks ago
12
BF1 not working anymore after update
#4437
Higher111
closed
2 weeks ago
1
Unified DXVK/VKD3D lag timebomb in most games if compiled from git
#4436
SheMelody
closed
2 weeks ago
83
[dxvk] Enable and use VK_EXT_pageable_device_local_memory if supported
#4435
doitsujin
closed
2 weeks ago
0
Disable memory defragmentation on ANV
#4434
doitsujin
closed
2 weeks ago
0
Just a question: how to deal with class linkage
#4433
salacryl
opened
2 weeks ago
7
[d3d9] Skip some validations when hDeviceWindow is NULL
#4432
WinterSnowfall
closed
2 weeks ago
0
Graphical glitches with Resident Evil 3 (GOG) and the Seamless HD Project mod
#4431
ShadowOne333
opened
2 weeks ago
3
Assertion failed! for HoYoPlay launcher in Bottles "!status && "vkAcquireNextImageKHR""
#4430
Faishun
opened
3 weeks ago
1
Assertion failed! wine c++ error for HoyoPlay launcher "!status && "vkAcquireNextImageKHR"" (Bottles)
#4429
Faishun
closed
3 weeks ago
1
[CI] Make MSCV artifacts output match the regular artifact CI
#4428
Blisto91
closed
3 weeks ago
0
Only force late clears on older Nvidia drivers
#4427
doitsujin
closed
3 weeks ago
0
D3D9: Fix various ColorFill cases
#4426
doitsujin
closed
3 weeks ago
0
White or blue glow issue in distant terrain and mountains in Train Simulator Classic with d3d9.dll (Vulkan renderer)
#4425
Pasic1994
closed
1 week ago
31
[d3d9] Early return D3D_OK on present with a NULL m_window
#4424
WinterSnowfall
closed
3 weeks ago
4
[util] Re-enable direct buffer mapping for Rayman 3
#4423
WinterSnowfall
closed
3 weeks ago
5
Rayman 3: visual issue (D3D8)
#4422
legluondunet
closed
3 weeks ago
4
[Feature Request]Force Refresh Rate
#4421
ShinChaosBahamut
opened
3 weeks ago
3
D3D9 code comments improvements
#4420
K0bin
closed
3 weeks ago
0
PayDay 2 stopped launching with DXVK installed
#4419
MilesFox92
opened
3 weeks ago
4
D3D11: Improve direct image mapping v2
#4418
doitsujin
closed
2 weeks ago
0
[util] Include Prince of Persia main executable
#4417
WinterSnowfall
closed
3 weeks ago
0
[d3d9] Ignore modes with refresh rates under 60 Hz
#4416
WinterSnowfall
closed
3 weeks ago
4
D3D11: Remove direct image mapping
#4415
doitsujin
closed
3 weeks ago
1
[d3d9] Order modes descending by refresh rate
#4414
WinterSnowfall
closed
3 weeks ago
2
D3D11: Improve direct image mapping
#4413
doitsujin
closed
3 weeks ago
1
[d3d9] Add texture/image interop to volumes
#4412
AlpyneDreams
closed
3 weeks ago
0
[d3d9] Add ID3D9InteropBuffer for vertex buffers, index buffers, surfaces, and volumes
#4411
AlpyneDreams
closed
3 weeks ago
2
There's a bug in the documentation...
#4410
scottonanski
closed
4 weeks ago
1
Further optimize certain copies
#4409
doitsujin
closed
4 weeks ago
0
Assassins Creed 2 crashes on alt tab
#4408
4mr-max
opened
4 weeks ago
1
Split Second: game doesn't want to boot.
#4407
RaptorZX4
closed
4 weeks ago
7
Work around Vindictus constant buffer breakage
#4406
doitsujin
closed
1 month ago
0
[d3d11][regression] Vindictus - Rendering issues
#4405
NorbertHarangozo
closed
1 month ago
3
native: Add SDL3 WSI (for real)
#4404
doitsujin
closed
4 weeks ago
1
WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047
#4403
Espionage724
opened
1 month ago
8
Fixes for building with clang-cl and wine headers.
#4402
rbernon
opened
1 month ago
3
Fallout 4 stuck after loading screen.
#4401
maltalef101
opened
1 month ago
9
Dark Messiah Crashes with White Screen and Sound
#4400
JavaDaVinci
opened
1 month ago
0
Fix various image invalidation issues
#4399
doitsujin
closed
1 month ago
0
[d3d9] Implement several IDirect3DShaderValidator9 validations
#4398
WinterSnowfall
opened
1 month ago
5
The Suffering crashes with Black Screen
#4397
JavaDaVinci
closed
1 month ago
8
Starcraft Remastered | Can't enable real time lighting
#4396
Foxy41
opened
1 month ago
13
[d3d11][regresion] Genshin Impact broken lightning with defrag
#4395
isbugged
opened
1 month ago
16
directx11 high memory usage
#4394
terrain53
closed
1 month ago
1
Do not use SHA-1 to look up D3D11 shaders
#4393
doitsujin
closed
1 month ago
0
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