-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
According to https://developer.nvidia.com/rtx/ray-tracing/rtxgi (where, as I understand, NRC is one of components offered in RTXGI SDK)
> Q: What graphics APIs are supported by the RTXGI SDK?
> A:…
-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
## Report
- [x] I have searched [existing issues](https://github.com/3DStreamingToolkit/3DStreamingToolkit/issues) and this is not a duplicate.
## Environment
- OS Version:1703
- SDK Ver…
-
```
GTAV is coming to PC so I am trying to fix/update remaining things.
Note 1: I assume that we can remove "DirectX SDK (June 2010)" as requirement to
build project and replace with "Windows SDK fo…
-
I have an isuse with the OpenGL version of the shader. The terrain and the water is both scaled to the same size, but as soon as I move away from the terrain, the water looks glitched
I'm using Irrlic…
-
**BerliOS Bug #16302**
**Date:** 2009-September-24 16:10
**Submitted By:** godfadda42
**Category:** 1.16.1
**Bug Group:** Future request
**Assigned To:** tomch
**Priority:** 5
#
Right now, you're u…
-
I am running an app called gfxbench on adreno GPU on windows. Trying to test zink.
When I copy prebuilt gallium DLLs(from pal1000) next to gfxbench, gfxbench list **'OpenGL with zink vulkan'**
But …
-
The MarbleMaze SDK sample (DirectX/C++) includes two SDK meshes:
- marble2.sdkmesh
- maze1.sdkmesh
The DirectXTK Model Viewer shows an error message when trying to load the above meshes: "Error l…