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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8859734674
> [!NOTE]
> This list is updated by automation and may change as asset…
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Currently, glft-test uses different cubemap textures for each library.
Use the same texture as much as possible because it is difficult to compare.
|No|Library|CubeTexture|IBL(Env map)|
|:-|:----…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8848102898
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8714315391
> [!NOTE]
> This list is updated by automation and may change as asset…
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Hi!
I noticed this a little bit late, but the project utilizes Silk.NET, which its assemblies take around 40MBs of space. That doubles the size of my app in my case.
I tried trimming to see what…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8673424544
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8639584891
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8494407495
> [!NOTE]
> This list is updated by automation and may change as asset…
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Missing hashes identified for port directxtex
Build: https://github.com/danieljurek/vcpkg-cache-builder/actions/runs/8451583241
> [!NOTE]
> This list is updated by automation and may change as asset…
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I'm using **DirectXTex** to save DDS textures. I noticed that **DirectXTex**, compared to other tools, when saving textures in the compressed DXT format, loses detail, especially during smooth transit…