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microsoft
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DirectXTex
DirectXTex texture processing library
https://walbourn.github.io/directxtex/
MIT License
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425
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D3DFMT_X8L8V8U8 support
#485
iMrShadow
opened
5 days ago
2
texconv: -ignoremips options for reading some invalid DDS files
#484
walbourn
closed
2 days ago
1
Add cubemap support for OpenEXR
#483
vkaytsanov
opened
1 week ago
4
UINT and SINT formats in texconv
#482
Puxtril
opened
2 weeks ago
6
CMake improvements for multi-config generators
#481
walbourn
closed
2 weeks ago
0
Fix build break when building for Xbox using latest Windows SDK
#480
walbourn
closed
4 weeks ago
0
June 4, 2024
#479
walbourn
closed
4 weeks ago
0
Fix D3DX12 warnings
#478
walbourn
closed
1 month ago
0
ADO pipeline changes for OpenSSF Best Practices
#477
walbourn
closed
1 month ago
6
Update Code of Conduct and Security files
#476
walbourn
closed
1 month ago
0
Add function to convert a texture to Standard Swizzle and vice versa
#475
walbourn
opened
1 month ago
1
ADO pipeline update
#474
walbourn
closed
1 month ago
0
Fix build issues with XboxOne and clang
#473
walbourn
closed
2 months ago
0
Update ADO pipeline
#472
walbourn
closed
2 months ago
0
Fix for HDR codec to avoid buffer overread for some malformed files
#471
walbourn
closed
2 months ago
1
Remove noisy useless warning
#470
walbourn
closed
2 months ago
0
ifdef Visual Studio pragmas.
#469
JPeterMugaas
closed
2 months ago
0
Add code coverage to OneFuzz
#468
walbourn
closed
3 months ago
0
Update ADO pipeline exclusion paths
#467
walbourn
closed
3 months ago
2
Fix pipeline warnings
#466
walbourn
closed
3 months ago
0
Enable /CETCOMPAT when building with VS 2019
#465
walbourn
closed
3 months ago
0
Retire VS 2019 UWP projects
#464
walbourn
closed
3 months ago
1
Low quality DXT compression
#463
xrModder
opened
3 months ago
3
Allow user to convert single lat-long hdri into cubemap
#462
jkinz3
opened
3 months ago
1
March 6, 2024
#461
walbourn
closed
4 months ago
0
Fixed unreferenced formal parameter warning
#460
walbourn
closed
4 months ago
0
Xbox auxiliary optimization for tiling
#459
walbourn
closed
4 months ago
1
Update compiler build settings for CMake
#458
walbourn
closed
3 months ago
0
Hotfix for CMake switch order
#457
walbourn
closed
4 months ago
0
February 21, 2024
#456
walbourn
closed
4 months ago
0
Update YAML pipeline triggers
#455
walbourn
closed
4 months ago
0
OpenEXR doesn't build with /ehcont
#454
walbourn
closed
4 months ago
0
Fix build breaks for texassemble
#453
walbourn
closed
4 months ago
0
CMake refactor
#452
walbourn
closed
4 months ago
1
Update CMake to work with Intel compilers
#451
walbourn
closed
4 months ago
1
Fix -Wextra-semi-stmt warning
#450
walbourn
closed
5 months ago
0
Workaround clang/LLVM bug with /fp:fast+SSE+float_control
#449
walbourn
closed
5 months ago
0
Update GDK projects and ADO pipelines
#448
walbourn
closed
5 months ago
2
Add ability to build with DX11 support including shaders in MINGW.
#447
JPeterMugaas
closed
4 months ago
2
Mote in BUILD_DX11 option that fxc.exe is required.
#446
JPeterMugaas
closed
5 months ago
0
CMake code review
#445
walbourn
closed
5 months ago
0
I need pre-compiled shaders
#444
JPeterMugaas
closed
5 months ago
3
Use fixed width integers for underlying enum types
#443
Ryan-rsm-McKenzie
opened
5 months ago
1
Does DirectX support direct reading of compressed textures?
#442
study-it-cause-game
closed
5 months ago
1
Merge Xbox xtexconv tool into mainline via CMake
#441
walbourn
closed
5 months ago
0
Don't allow TGA reader to read images larger than 4GB even in 64-bit
#440
walbourn
closed
5 months ago
0
OneFuzz ADO pipeline adjustments
#439
walbourn
closed
5 months ago
0
CMake update to install EXEs
#438
JPeterMugaas
closed
5 months ago
6
OneFuzz parameter adjustment
#437
walbourn
closed
5 months ago
0
Spelling fix in comments
#436
walbourn
closed
5 months ago
0
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