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```
including 3D texture compression formats (DXT and VTC).
```
Original issue reported on code.google.com by `cast...@gmail.com` on 26 Jan 2008 at 8:58
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1. BC7 отметается т.к. не подходит для нормалей, пример https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
Возможно можно как-то настраивать веса каналов, но бегло я не увидел поддержки…
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As it stands, ManagedSquish is a pretty useless reference (see #5) as it still does not allow DXT compression. Both issues might be resolved at the same time or separately.
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(sorry if this doesn't comply with the usual formatting for posting issues on this page, pretty new to posting on github in general cuz i literally just made this acc)
This isn't inherently an issu…
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```
including 3D texture compression formats (DXT and VTC).
```
Original issue reported on code.google.com by `cast...@gmail.com` on 26 Jan 2008 at 8:58
-
```
including 3D texture compression formats (DXT and VTC).
```
Original issue reported on code.google.com by `cast...@gmail.com` on 26 Jan 2008 at 8:58
-
```
including 3D texture compression formats (DXT and VTC).
```
Original issue reported on code.google.com by `cast...@gmail.com` on 26 Jan 2008 at 8:58
-
```
including 3D texture compression formats (DXT and VTC).
```
Original issue reported on code.google.com by `cast...@gmail.com` on 26 Jan 2008 at 8:58
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I’m encountering an issue with an imported GLTF model that uses KTX textures on an iOS device.
The textures appear to be flipped along the Y-axis, but this only occurs on the device; everything work…
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