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https://github.com/facebookresearch/goliath/blob/570a3324597b749929feda0a2465f76b2c603477/ca_code/utils/light_decorator.py#L67
In the above line, the environment map is multiplied with the sine of …
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Hi, thank you for nice work.
It's great research to make high resolution face texture.
In my case, result set(diffuseMap, roughnessMap, specularMap, envMap) is too difficult to use (compare than oth…
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```
Traceback (most recent call last):
File "C:\cs2import\game\cs2import\2\convert_model.py", line 295, in
vmdl_file = convert_mdl(glob_file, output_folder, GameType(args.game))
…
RusJJ updated
10 months ago
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Hi:
I use your plugin envmap in my scene but the variance are very high, so I'm here to ask for help that how to use your envmap parameter `mis_compensation` the link [https://mitsuba.readthedocs.io/…
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There are several issues with skater casted shadow in the game.
1. Original shadow is solid black, unlike console versions, where it is semitransparent.
2. shadow is not filtered if certain CAS obje…
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Hello,
I have issue with env variables that are not secrets. For example:
```yaml
DB_NAME: $DB_NAME
DB_HOST: $DB_HOST
DB_DRIVER: 'mysql'
```
got compiled to:
```yaml
DB_NAME: (my secret…
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**Description**
The scene can be modified while baking reflection probes. If you modify the scene or settings while baking you may end up with incorrect bakes.
**To Reproduce**
Steps to reproduc…
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Is there an easy way to destroy the VR mode & canvas with the custom DOM ele that are added?
At the moment I'm manually using $empty and setting each obj as null - would be nice to have a single meth…
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Check out this scene:
https://playcanvas.com/editor/scene/1691685
![image](https://user-images.githubusercontent.com/697563/225581658-c3d6fb82-4868-4986-8ae0-88798450e26c.png)
Left sphere has…
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