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### Operating System
Windows 11
### HOI4 version
1.14.6
### TNO version
1.5.0d
### Do you have other mods in use?
None
### Were you using Steam?
Yes
### Which major expansions do you NOT hav…
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The existing self-monitor alerts, based on PromQL queries, should be refactored such that:
- A single PromQL query (i.e. alert) is mapped to each unhealthy condition (i.e. no Go code is involved in lo…
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### Description
This issue is still occurring as mentioned by @tomekzaw in a previous issue. The 'onMomentumEnd' function fires with a drag move, but not when scrolling using a ref (e.g ref.current.…
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In scenarios where less resources (e.g., memory) are available for queries, it might be useful to run slower but less resource intensive queries.
For example, for wildcard queries we might skip relyin…
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### Describe the bug
In the 0.H release candidate, pressing the fire key for a ranged weapon after killing an enemy will not move to the next enemy. It will keep focus on the tile where the killed …
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Firing a gun for a prolonged amount of time causes this error message.
`WARNING[OpenALSoundManager]: [OpenAL Error] createPlayingSound (alGenSources): out of memory`
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```typescript
import Bonjour from 'bonjour-service'
const instance = new Bonjour()
// advertise an HTTP server on port 3000
instance.publish({ name: 'My Web Server', type: 'http', port: 3000 }…
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Currently when the date value is assigned, no change event is fired, which means that when you've got custom event listeners for `change` events, they won't fire when a date in the picker is chosen.
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Feature TS Notes: None
Feature Status:
Known Problems: Confusing to some users and allows firing orders that do not exist
Priority: Low
Suggested Fix:
Related Tickets:
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https://github.com/user-attachments/assets/27f9205c-eb95-4fc0-8621-b41b7fc36364