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## Overview
When allocating many objects with a finalizer present, there is a non-negligible overhead on GC gen0 collects, even if the finalizer has been suppressed via `GC.SuppressFinalize`. The hyp…
peppy updated
3 years ago
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LLVM 4.0 is shipping with LLD enabled, though AFAIK it is not yet production-ready on all platforms. I believe we've got an LLVM upgrade planned soon to resolve AVR/emscripten problems anyway, so now'…
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It would be convenient to have an efficient “array builder” for scenarios which require no redundant allocations and copies. Possible implementation is:
```csharp
///
/// Extracts the internal arr…
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Having relevant tags can help with discoverability.
Some good ones may be:
- [game-framework](https://github.com/topics/game-framework)
- [game-engine](https://github.com/topics/game-engine)
…
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Having switched to Vortice.Windows, are you now able to release a version targeting .NET Standard 2.0 (or any version of .NET Framework)?
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Discussion of the proposal:
https://github.com/Kotlin/KEEP/blob/master/proposals/inline-classes.md
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Currently all chunks within the volume defined by the ViewDistance and centered on the player are scheduled for loading and are eventually loaded. Within the volume however a number of chunks might be…
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zig compiler is complaining about `ziglua` using `.root_source_file` which, I'm assuming, is updated for 0.12.x.
All libraries that are used ing `delve-framework` has been updated for 0.12.x.
I trie…
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This is meant to be a meta-issue in which discussion can take place about potential solutions to GUI layout & rendering. Currently LWJGL only supports text rendering (via [stb](https://github.com/noth…
Spasi updated
8 months ago
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Chrome proposes developing a high-level document to capture use-cases and requirements for device attestation and other high-fidelity, low-entropy signals. This is a call for collaboration among inter…