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delve-framework
Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.
MIT License
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Passes can choose when to clear their depth and stencil attachments now
#65
Interrupt
closed
2 days ago
0
Fixing UVs and collision on translated quake maps
#64
Interrupt
closed
2 weeks ago
0
Unify vertex format between Sprites and Meshes
#63
Interrupt
opened
1 month ago
0
Create missing directories for generated shaders.
#62
krite
closed
1 month ago
1
Positioning of text for font rendering with `addStringToSpriteBatch` and `addStringToSpriteBatchWithKerning` does not behave as expected
#61
stefanpartheym
opened
1 month ago
4
Add support for Valve format .map files
#60
Interrupt
opened
2 months ago
0
SDL3 Platform Support
#59
photex
opened
2 months ago
14
Adding texture panning to the default shaders
#58
Interrupt
closed
2 months ago
0
During texture creation, images are now passed as values and not pointers
#57
Interrupt
closed
2 months ago
0
Better shader error handling: Shader creation returns an error union now instead of null
#56
Interrupt
closed
2 months ago
0
Expand touch input support
#55
Interrupt
opened
2 months ago
0
Getting the QuakeMdl and QuakeMap examples to run cleanly
#54
Interrupt
closed
2 months ago
0
Getting the stresstest example to run cleanly without leaks
#53
Interrupt
closed
2 months ago
0
Updating the Materials API so that materials own pointers to their material params
#52
Interrupt
closed
2 months ago
0
Simplifying the Shader API to not need to pass around pointers to shaders
#51
Interrupt
closed
2 months ago
0
Fixing sprite batch example memory leaks
#50
Interrupt
closed
2 months ago
0
Fix for OSX not detecting memory leaks when using a General Purpose Allocator
#49
Interrupt
closed
2 months ago
1
Cleaning up debug draw resources from graphics on deinit
#48
Interrupt
closed
2 months ago
0
Cleaning up the modules system when shutting down
#47
Interrupt
closed
2 months ago
0
Fixing image related memory leaks
#46
Interrupt
closed
2 months ago
0
Giving modules a priority that determines their run order
#45
Interrupt
closed
2 months ago
0
Refactoring the shader uniform block API
#44
Interrupt
closed
2 months ago
0
Allows loading of a shader from a yaml shader reflection file
#43
Interrupt
closed
2 months ago
0
Memory leaks present on Linux
#42
stefanpartheym
closed
2 months ago
9
Adding fog to the basic lighting shader and to the material params
#41
Interrupt
closed
2 months ago
0
Would you be open to an experiment with SDL3 (and the gpu api)?
#40
photex
opened
2 months ago
4
Quake MDL Support
#39
joshuaskelly
closed
2 months ago
0
Custom console commands can be registered now
#38
Interrupt
closed
3 months ago
0
Draw api update: draw calls take a CameraMatrices struct instead of separate view and proj matrices
#37
Interrupt
closed
3 months ago
0
Splitting up the projection and view matrices when drawing
#36
Interrupt
closed
3 months ago
0
Adding an ambient lighting term and support for more point lights
#35
Interrupt
closed
3 months ago
0
Updating meshes to hold pointers to materials, not the actual material
#34
Interrupt
closed
2 months ago
0
Basic lighting shader and example
#33
Interrupt
closed
3 months ago
0
Basic lighting
#32
Interrupt
closed
3 months ago
0
Material system: rework to use Sokol's yaml output for shader generation
#31
Interrupt
opened
4 months ago
1
Skeletal mesh bones can be moved programatically now
#30
Interrupt
closed
4 months ago
0
update to zig 0.14.0-dev.296+bd7b2cc4b
#29
Jack-Ji
closed
4 months ago
4
Skeletal mesh animations can be blended together now
#28
Interrupt
closed
4 months ago
0
Skinned Animation Support
#27
Interrupt
closed
4 months ago
0
Discord server
#26
cemuka
closed
4 months ago
0
Vulkan backend not working on linux
#25
stark26583
closed
4 months ago
2
Adding font loading / rendering using stb_truetype
#24
Interrupt
closed
4 months ago
0
Fixing the Lua artifact not being found when building fresh
#23
Interrupt
closed
4 months ago
0
panic: unable to find artifact 'lua'
#22
nitanmarcel
closed
4 months ago
2
Flecs integration
#21
nitanmarcel
closed
4 months ago
1
Adding Dear Imgui support
#20
Interrupt
closed
5 months ago
0
Update to Zig 0.13.0
#19
photex
closed
5 months ago
5
Web builds with Emscripten
#18
Interrupt
closed
5 months ago
0
Update .zigversion to 0.12.0
#17
photex
closed
5 months ago
1
What is the license of the delve-framework?
#16
photex
closed
5 months ago
4
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