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I don't think I am planning on fixing this because it doesn't really affect very many games, but I just want to make a post about it so that people are aware of the inconsistency. Our hands, I think, …
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So the problem is when you have an if action that applies to another object and the child action is supposed to apply to self. The encapsulating ``with(...)`` that gets created for the if action ends …
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ENIGMA needs texture atlasing options, I can add them to LateralGM but ENIGMA needs to implement the texture atlases to better make optimal use of graphics cards. This will also fix several power of t…
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In GM8.1 and Studio is by default formatted to the users locale which is a very easy fix. We should also probably add a date_format_string() function or similar so that the user can format the string …
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This issue stems from #1447 which was merged without fixing GM5 compatibility for the functions involved. The reason was because it became difficult to include and make use of the compatibility macro …
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I'll just note here that in GM8.1 `io_handle` hogs 100% CPU while `keyboard_wait` and `mouse_wait` do not. ENIGMA behaves exactly the same. I just want to mention the reason why ENIGMA doesn't hog CPU…
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If you specify more subimages on the load spritesheet dialog you get an error about the y value being larger than the height. Should be a simple fix.
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The preferences frame and any other dialogs need a default button. I didn't notice this but it is the case with Eclipse, Visual Studio, GM8, and Qt Creator.
* Preferences frame should make "Ok" the…
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This is the only remaining issue of the grouped event bases. When writing the grouped event codegen we do not order the events, we first write the childs then the parents. So this could theoretically …
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This is something else I want to clean up after the mouse capture anomalies are fixed. We have made a total mess of handling the focus gain and lost events across different platforms, and seemingly pe…