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I'd really like to use this plugin, but I'm not sure where to begin? How does one import a MagicaVoxel file into the editor like in the ReadMe?
I apologise if this seems like a stupid question, it ju…
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Hi. I'm using godot 4.1 and this plugin is not working. I'm just opening your demo scene in a blank project.
I tried switching to godot 4.0.3 and everything looks fine there.
Do you have any pla…
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how to use this plugin for godot 4
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On windows, in my project, it seems inconsistent, but either Gyro will work or Godot button/axis inputs will work, not both together
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### Goal
- Port to GDExtension in such a way that it would be possible to compile the same codebase as either an engine module or an extension.
- Build GDExtension artifacts using GitHub workflows i…
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### Godot version
3.5.2
### VS Code version
1.75.1
### Godot Tools VS Code extension version
1.3.1
### System information
MacOS
### Problem statement
I have the game player window set to "Nex…
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Hello Mohsen,
thank you for making that plugin. I think your project becomes more accessible, if Mac-User can also use it. I have put the universal dylibs in the zip file below for everybody to use…
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There are no istructions on uninstallation. Doing usual delete from addon folder every time launching the project I get Cannot get class 'GitPlugin'. Received a nullptr VCS extension instance during c…
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As the title says, there's no actual video when trying to use this in "desktop" mode (i.e. without a VR headset). There are no error messages related to the file, it just says it initialized the code…
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Several people have expressed interest in an HTML canvas-like API for Unity and so forth, and Pathfinder would be a great solution for this.