-
When using Supabase, is it possible to authenticate seamlessly with Game Center and/or Google Play Services ?
-
i use cocos2dx v3.10, and Android studio for dev, when i use google playservice (SonarFrameworkSettings.USE_GOOGLE_PLAY_GAME_SERVICES). My game crash when call:
if (!SonarCocosHelper::GooglePlaySe…
-
```
What steps will reproduce the problem?
1. Include latest Google Play services in project
2. Run "GooglePlayServicesUtil.isGooglePlayServicesAvailable(this)"
What is the expected output? What do y…
-
```
What steps will reproduce the problem?
1. Include latest Google Play services in project
2. Run "GooglePlayServicesUtil.isGooglePlayServicesAvailable(this)"
What is the expected output? What do y…
-
Hi guys,
I am trying to make AdMobs to work for my project but when executing build_native.py in command line i am getting an error :
![ad_mob_error](https://cloud.githubusercontent.com/assets/177…
-
**Using:**
Plugin Version 0.9.64
Unity 2018.3.0
**Solutions Tried**:
Rebuilding the app (*Have you tried turning it off and back on again?*)
The "\u003" method mentioned in #2013
**Details…
-
Hello everyone!
I'm using Google Games plugin in a game (https://github.com/playgameservices/play-games-plugin-for-unity). When I tried to call the authenticate function in Android 5.0 nothing happen…
-
### How can we help?
The app I work on is seeing a number of crashes coming from a TooManyRequestsException
thrown by the android.net.ConnectivityManager. Further up the stack trace you can see
its…
-
Hi!
I'm currently working on an Android app which use Polaris2, and I figured out that the library wasn't able to use the setPadding method due to the fact that Polaris is using an old version of Goo…
Ekt0s updated
9 years ago
-
Your app uses the Google Play Services library (https://github.com/Makadu/Makadu_Android/blob/master/app/build.gradle#L66) which is not Free Software. This makes your app non-free software as well.
W…
grote updated
8 years ago