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Hello, I'll try to be short and direct. What do you need to make a First Person Shooter? Mouse look. What is not present at GODOT docs? Mouse look.
https://docs.godotengine.org/pt_BR/stable/tutoria…
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I have project use repetier firmware V2, and have plan to move my printer base use coreXY mode and Cartesian mode for my printer head, is it possible on repetier firmware v2?
my plan will use X and Y…
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2-D head direction and angular head velocity are important navigation-related variables which can be computed directly from an animal's pose tracks. Since these are relatively low-hanging fruit, I thi…
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Requested by Blaze (BlazZze#1784)- a mechanism to set the "use head direction for movement" setting on a per-locomotion module basis.
In particular- they specified:
>Is it possible to have the opt…
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I'm using matter-js 0.19.0 and use vite to build the game.
I notice that the gravity is much lower / objects fall a lot slower in production compared to when developing locally.
The game is hosted o…
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Often, there are cases where the module collides with the bed during movement along the Z axes. I would like the ability to set the boundary points of the movement area using a touch panel. The idea i…
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Like most games with movement, these offer an option to choose the mode of movement.
For example in subnautica, the seaglide is steered by the hands/arms, so it would make more sense to move with th…
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- Save pictures
- Save movement/head rotation commands
- Log when what happened
- Measure height from ground to camera
- Calibration/measure movement noise
- Measure actual distance to landmarks every…
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Add a way to change the maximum number of items that can be in each ring. Should probably be a default and then an override by ring ID.
Copied from #3:
Changing the max number of items:
- Grow: d…
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**Not quite a bug**, though it could be very nice to have. Seems like the height movement of the player (jumping) is perfectly attacted to the cape. Though when a player rotates their head, the cape h…