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## Description
If panda3d ever wants the ability to utilize [OpenAL-Soft extensions](https://openal-soft.org/openal-extensions/), then the alext.h file will need to be included in the audio source vi…
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There seem to be no functionality for loading an HRTF set and saving it into a different file (for example, after having edited its content). Would you recommend a way of implementing this?
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## Describe the bug
Output and spectrum data do not exist while running on HoloLens 2.
Sample of how we're using the two methods:
```csharp
audioSource.GetOutputData(audioSamples, 0);
audioSo…
Ziugy updated
4 years ago
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Hi again!
I was wondering if binaural rendering is supported when playing the Mach1 format, if it can be added on top of the basic layer, or is it natively supported?
Admittedly I do not know much a…
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I found an HRTF with a resolution of 1 °, but I can't do that because makemhr doesn't support azimuths over 128.
Will you support more than 128 in the future?
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hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll,…
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In Red Faction 1, all sounds except music will be mono and come from inside head.
That is, only distance volume attenuation is done, with no panning. Enabling hrtf makes things worse.
For test, I'…
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Spent time testing on Windows. Most seem to work fine, but I notice two issues:
- Binaural decoder does not seem to work properly, and when attempting to change HRTF profiles there is not much noti…
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In https://github.com/WebAudio/web-audio-api/issues/372#issuecomment-69235213 there's a comment for @cwilso that the SpatialPanner should have a loadHRTFDatabase method that returns a promise when the…
rtoy updated
10 months ago
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Hello,
Thank you so much for MetaAudio, I had lots of fun playing HL1 with it -- great atmosphere! Now I wonder, are there any plans to improve 3D audio in Source games as well? Unfortunately, as t…