-
A game that uses some techniques to prevent Assembly-Csharp from being dumped. Can it be fixed? I'm using il2cpp-bridge v0.8.8
```
____
/ _ | Frida 16.1.4 - A world-class dynamic inst…
-
礼貌性询问
-
Unable to open archive file: D:/git/MeProject/Assemblies-Hotfix-Toolkit-Unity/Build/AA-Assemblies-Hotfix-Demo_Data/StreamingAssets/aa/StandaloneWindows64/hotfixassembliesgroup_assets_all_c5f3e802c094a…
-
HybirdCLR -> Build -> Win64,一段时间后出现如下报错:
Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64\l…
-
20230530
ET master
Unity 2021.3.16f1c1
初始化工程
安装HybridCLR时报错:
```
DirectoryNotFoundException: Could not find a part of the path '**\ET\Unity\HybridCLRData\il2cpp_plus_repo\libil2cpp'.
System.I…
-
后面再研究研究。
_Originally posted by @pirunxi in https://github.com/focus-creative-games/hybridclr/issues/89#issuecomment-1617696059_
-
通过对HybridCLR理解和测试,画了个架构图,不知道对不对?
![HybridCLR架构图](https://github.com/focus-creative-games/hybridclr/assets/16534485/99184e41-960e-4725-8a84-f03c68190ff5)
官方能否出个详细的架构图,便于学习和理解
-
我很纳闷,为什么两个项目内容一模一样
https://github.com/focus-creative-games/hybridclr
https://github.com/tuyoogame/huatuo
-
Unity 版本 2021.3.26f1c1
HybridCLR版本 3.2.1
XCode 版本14.3.1
![image](https://github.com/focus-creative-games/hybridclr/assets/14126362/b5660d69-d296-4e6a-b021-d572a6fb3043)
-
unity2021.3.25 - 27 HybridCLR3.1 无法申请相机权限
问题1. 代码中有申请相机权限代码时 在不使用HybridCLR出包编译时 Unity会因没填写 Camera Usage Description 而报错, 而使用HybridCLR后 不会报错 直接编译成功
问题2.使用HybridCLR后 IOS 申请相机权限无反应
自己项目中测试如此
使用…