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hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
https://code-philosophy.com/
MIT License
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关于新增热更新Assembly Definitions
#150
cxh515
closed
1 day ago
1
请问签名的生成有可能离线完成吗
#149
danggui1995
closed
1 week ago
1
请问下HybridCLR版本可以不可以向下兼容
#148
dragon3707
closed
2 weeks ago
2
AddComponent在挂载不在assembly列表文件内的dll脚本时单次调用时间会随着掉用次数的增加而增加
#147
Moon-Ni
closed
3 weeks ago
3
预制件加载后闪退
#146
yingnierxiao
closed
1 month ago
1
关于桥接函数MethodBridge的崩溃
#145
dragon3707
closed
1 month ago
2
微信小游戏Generate/All报错 BuildFailedException: Incremental Player build failed!
#144
LinusMC
closed
2 months ago
2
团结引擎这里会崩溃
#143
leinlin
closed
2 months ago
2
下面这段代码在AOT下可以运行,在Ineterpreter 下报错
#142
goon7203233
closed
3 months ago
1
用于补充元素据得三个dll (mscorlib.dll,System.Core.dll.bytes,System.dll.bytes)是固定不变的吗?
#141
sqiuzhao
closed
3 months ago
2
UnityEngine在打包后被裁剪部分如果想调用怎么办?
#140
sqiuzhao
closed
3 months ago
1
无法安装
#139
OopsAngela
closed
3 months ago
2
linux unity6000 不能启动
#138
windyslove
closed
4 months ago
2
Hybrid
#137
bakari08
closed
4 months ago
0
堆栈
#136
SendSi
closed
4 months ago
3
unaligned指令有做具体实现和测试吗
#134
i0rn
closed
6 months ago
1
HybridCLRSettings的hotUpdateAssemblies,hotUpdateAssemblyDefinitions 被清空
#132
wwanstudio
closed
6 months ago
2
iOS平台下使用HybridCLR在Unity中打包XCode项目时出现3159 duplicate symbols错误
#131
cr-zhichen
closed
7 months ago
4
The type or namespace name 'HybridCLR' could not be found
#130
Study123Guangen
closed
7 months ago
7
win-x64 player 启动直接闪退 (Build时 HybirdClr 已关闭)
#129
jzq740176597
closed
7 months ago
1
correct the variable name in RuntimeConfig.cpp
#128
ya0guang
closed
7 months ago
0
主包(win_x64 build player)用PostProcessing时启动会崩溃
#127
jzq740176597
closed
8 months ago
1
WebGL支持的Unity版本
#126
labbbirder
closed
8 months ago
3
特定情况下调用特定属性的特定字段崩溃
#125
dzj0821
closed
8 months ago
4
Incremental GC下 多维数组触发GC崩溃
#124
bashen1291
closed
9 months ago
3
Span<T>在自定义结构体上报错NotSupportedException
#123
Weiged
closed
9 months ago
5
UNITY_EDITOR 模式使用Assembly.Load加载的Assembly,无法通过go.GetComponent<T>()获取热更资源上的脚本
#122
guolijun110
closed
9 months ago
1
Editor 2023.2: 找不到 UnityEditor.Il2cpp namespace
#121
wintbiit
closed
9 months ago
1
在 Mumu 12 模拟器上调用网络状态相关接口时发生崩溃
#120
ilinchunjie
closed
9 months ago
1
WASPlayer 下引用Windows内容后报错显示aot找不到相关dll
#119
qazqaz12378
closed
10 months ago
1
Unity 2023.1.X 中,UnityEditor.Il2Cpp 命名空间已经被移除
#118
Runarry
closed
10 months ago
0
Unity 2020.3.48f1 + HybridCLR 4.0.14,在开启增量GC的情况下极大概率出现崩溃
#117
xzhjieie
closed
10 months ago
1
开启nullable选项报错的问题
#116
AioiMio
closed
11 months ago
2
打包报错error: expected expression: IL2CPP_POP_ACTIVE_EXCEPTION();
#115
H2ojunjun
closed
12 months ago
2
function signature mismatch
#114
tangjialang
closed
12 months ago
4
执行了一次HybridCLR/Generate/All后,后续更新dll,是否可以只使用CompileDll
#113
LaiHua1
closed
1 year ago
2
不可能
#112
woowloop
closed
1 year ago
1
WASPlayer 平台 生成桥接函数报错
#111
woowloop
closed
1 year ago
2
Unity2020.3.43f1 安卓打包出错
#109
zhn123456
closed
1 year ago
0
unity 2022.3.10lts unity 2021.3.28f1 导入插件就崩溃
#108
woowloop
closed
1 year ago
4
Generate All 报错如何解决
#107
wangbotang
closed
1 year ago
0
macOS 切换 IOS 出现错误
#106
lyxxao
closed
1 year ago
0
项目中使用DOST,用到了IComponentData组件,在通过EntityManager创建一个Entity的时候,报错。
#105
doyoframework
closed
1 year ago
6
[fix] 特定平台下(PS5) 语法限制的问题
#103
Kojima648
closed
1 year ago
0
昨天提的4.0.3 打开增量GC 报NotSupportNative2Managed 今天找到了更具体的问题 但我搞了个demo却无法重现
#102
iamnewaplayer
closed
1 year ago
1
4.0.3 打开增量GC unity2021.3.30 报NotSupportNative2Managed 相同代码3.4.2没问题
#101
iamnewaplayer
closed
1 year ago
2
OnMouseDown无响应
#100
wcytian
closed
1 year ago
0
OnMouseDown无响应
#99
wcytian
closed
1 year ago
1
关于新版本对InitializeRuntimeMetadata的修改
#98
AlanLiu90
closed
1 year ago
2
贵公司,后面会打算对UE出热更方案吗,期待
#97
zhang357622852
closed
1 year ago
2
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