-
This is a continuation of https://github.com/vert-x3/vertx-ignite/issues/94 as it's hitting us in production. Looking into it, it seems the culprit is in [handling a node leave event](https://github.c…
-
It would be great to not only be able to enable verbose logging via the `flamework.json`. A solution could be a verbose parameter in the `.ignite` function.
-
We want to protect users from getting into bad states, so we should warn them about uncommitted changes.
-
### Is your feature request related to a problem?
What would I need to do to use expo in this project?
### Describe the solution you'd like
What would I need to do to use expo in this project?
###…
-
Should we consider filtering out the frames that come from `ignite`? Whenever there's a bug in my code I have to go through a lot of frames to find where `ignite` trace ends, and my code starts.
I…
-
What's going on?
After running
`ignite add maps`
I am trying to run
`ignite g map `
And nothing happens.
Output:
![image](https://user-images.githubusercontent.com/3106496/70721785-e…
-
### Ability name
Ignite
### Description
Casting ignite on an enemy that's already ignited with another nearby enemy that's also ignited will only throw 1 ignite on the intial target instead of thro…
-
### Feature description
When batteries get hot enough, or enter water and then are smashed against the ground, they should fizzle sparks or something rather than just *POOF!*
### Feature purpose…
-
### Labels
[BUG][MAJOR]
### Description
When a beaker igniter assembly is affected by fire, the beaker inside the assembly is not affected by the fire
### Steps to reproduce
1. have L…
-
```
During the pre-release, please update your files with the latest svn before
reporting a defect
-----
CI2 has many changes. One of which is the removal of the deprecated validation
library. Also…