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There should be a wall that players can pass through, but zombies cant. I have this one setup that involves zombies hopping to floating islands but the zombies sometimes fall off. If I had these walls…
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### Contact Details
Romit
### Past Projects
https://github.com/QuicksandDesignStudio/esp32_mb1040_lv , https://github.com/QuicksandDesignStudio/Infrasonic_hardware , https://www.decentralising.digi…
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Tracking issue for islands. Available in the tiles as point features (representing some sort of centroid).
- Only available from z8, which is only useful for the smallest of islands. Needs OMT fix.…
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This issue contains a description of how memory and pointers should work when aliased at compile time. As a task, this issue can be closed once stage 2 implements this behavior.
## Definitions
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Have a feature that enables prestiges of a island, e.g. /is prestige.
This would reset the island and give configurable extra items/abilities.
(e.g. better cobble gen, large island space, better st…
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The Palm Jumeriah is a man-made island in Dubai, UAE. For some reason whatever you use to generate relief has identified this land as 'below sea level' and if Experimental Water is ON, you get a weird…
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**Describe your suggestion in full detail below:**
As it stands now there are no living Nerubians in Azeroth from 603 start onwards, only servants of Lich King, which wasn't fully true in lore. In …
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This is especially annoying when considering islands as large sea-areas surrounding the island typically are omitted from the data. The geoTIFF approach is to set this to negative infinity or somethin…
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TLDR:
- with my current configuration, it seems that AL can't intercept the `light.turn_on` service correctly when using my template light. After enabling the AL for the template light, and attemptin…
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- [ ] Consecutive Quest/Quest Linking: This is basically a feature where a player has to complete a quest before they are able to unlock a next quest. In the quest creation there will be a field call …