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Hey guys,
There's been quite a few questions and issues raised recently about improving the Tiled renderer and the API around it. I've been wanting to make some improvements to our Tiled stuff for …
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In the prototype for isoSprite , there's no way for _isoSpriteChanged to ever get set false, so every update cycle the it updates the isoSprite, regardless of need and has to re-do the math for resetB…
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Over a year ago, we built an MMORTS to showcase the power of Lamden. However, we did not get to the point of developing the smart contracts and the project was shelved. With the rise of Play-to-Earn g…
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https://clemmons.io/game-programming-resources/
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It should be able to properly translate the canvas position in the page, which camera's output is in the position, the games fov/zoom level, and the position of the game the camera is looking at, to t…
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The [`transform`](https://drafts.csswg.org/css-transforms/#propdef-transform) property currently accepts `none` or a list of [transform functions](https://drafts.csswg.org/css-transforms/#typedef-tran…
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Hi, I've the need to scale the camera (zoom-in/out).
when i scale it the mouse isometric position is not correctly rescaled.
(try to scale http://rotates.org/phaser/iso/examples/interaction.htm came…
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hello there ,
i was expecting we had https://en.wikipedia.org/wiki/2.5D environments ... but i dont know if you have plans to add it .
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We have been working on sample game, wherein we want to show 3D sprite on .tmx file(background). But 3D sprite is never shown up, though we tried setting `tileMap->setGlobalZOrder(-1).`
Following is …
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Some of the feedback for our game included that the graphics for components were not useful at all, and that the background is distracting.
I think it might be worth redoing all the graphics to be bo…