-
### Description
I don't like the term "request" it is more suggestions for improvement.
1) Allow to not dump textures with resolution lower than 16x16 or 8x8 for example. (already in Duckstation)…
-
![1](https://cloud.githubusercontent.com/assets/1343700/3710933/ff644f0c-14b4-11e4-8e95-806dbb0e0ccb.png)
![2](https://cloud.githubusercontent.com/assets/1343700/3710935/ff64bd2a-14b4-11e4-8709-525334…
-
### Description
It would be useful for this issue: https://github.com/PCSX2/pcsx2/issues/5539
### Reason
Custom code can be injected to a memory region that won't be overwritten by the game, which …
-
So recently CHRONOMASTER got the GSdx Stereoscopy patch working with modern GSdx. I've tested it, it works quite well(but not with all games, about half of what I tried). Because it seems to be on it'…
-
### Describe the Bug
In Jak 2, various issues occur when mipmapping is used that varies between renderers:
Vulkan:
No graphical issues at beginning. But just before the intro cutscene loads a…
-
-
## Quick summary
When launched, in the menu to pick a title to play, Jak and Daxter are moving (GIF or something) there's a visible border around them, just a small bug.
## Details
I noticed it h…
-
cdvd_info2 seems to fail to detect:
SCUS97558 (Jak and Daxter - Lost Frontier)
SLUS20079 (Dynasty Warriors 2)
-
***PCSX2 version:***
pcsx2-v1.5.0-dev-3138-gfbafd4420-windows-x86
***PCSX2 options:***
Software or Hardware mode indistinctly. Using Safe Preset
***Plugins used:***
Default:
GSdx32-AVX2
S…
-
## Quick summary
Jak II is almost correctly rendered, however one of the remaining issues is the flashing of the sky.
## Details
There is a hysterical amount of spam in the log about texture pitc…