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We still have some usages of old school vecmath in engine, and some uses might be getting mixed with TeraMath, although it seems tricky to reproduce at times. For instance:
http://forum.terasology.or…
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The PhysicsRigidBody API is slightly different between jme3-bullet and jme3-jbullet. For instance, in jme3-bullet has the following public methods that are lacking in jme3-jbullet:
1. public void s…
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In `jme3-bullet`, the `MeshCollisionShape` constructor has an option to generate a compressed BVH tree instead of the default BVH. However, the BVH tree is only serialized if it is compressed. Shapes …
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Hi,
Below are suggestions for improving the ARCore Augmented Images codelab, along with details of issues that I encountered:
Step 4:
I suggest adding a note that the specified updateModelMatri…
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As a JavaFX developer with interest in both games, and 3D, and also 3D games, I have been following both FXGL and [FXyz](https://github.com/FXyz/FXyz ) for a while. It would make my day to see the two…
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Hi,sorry for my english
When setting the project to use native physics,adding RigidBodyController to a spatial in the scene editor,the loading that spatial and attaching it yo root node,when calling a…
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How to reproduce: build current the 3.3.1 release candidate (commit= a150deb ) and run the TestChooser app. Select "TestQ3", "run", escape, "run", escape, and "run" again. On my Mint Linux machine, th…
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Simple Physics model crashes with:
```
Exception in thread "AWT-EventQueue-0" java.lang.Error: not instrumented
at cz.advel.stack.Stack.alloc(Stack.java:110)
```
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EOL of bintray/jcenter is planned for 2021/05/01 as explained in [Service End for Bintray, JCenter, GoCenter, and ChartCenter | JFrog](https://jfrog.com/blog/into-the-sunset-bintray-jcenter-gocenter-a…
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Planks don't rotate or perform complex motions during collisions. Either cz.advel.jbullet:jbullet:20101010 is limited or I need to enable some more realistic simulation.