-
#### Description of Issue:
Loading my Bedrock world fails with the error "corrupted compressed block contents".
#### MCEdit Version:
git 568c01d0 (1.6.0.0)
#### Minecraft Version the world wa…
-
Every time I compile I get the following error requiring me to restart godot.
`
/Users//.cargo/git/checkouts/gdext-76630c89719e160c/8ad9cb0/godot-core/src/private.rs:393 - Rust function panicked…
-
The appraoch is to use the already existing URoboSim Plugin which enables imports of SDF files within UE4 and migrate it to UE5
-
#### Description of Issue: KeyError: 'name'
#### MCEdit Version: 87801ca
#### Minecraft Version the world was last opened in: PE 1.10.2
#### Operating System: Arch Linux
I get the following erro…
nic96 updated
6 years ago
-
### Quick summary
PAIN seems to have this problem and reading forms it seems other people have the problem too but not enough people play the game long enough to run into it in their tests. It only…
-
I'd like to move all proprietary assets into one directory (resources would be my preferred choice) or even into one file (using moai's zipfs, though I can't find documentation right now).
This would…
faho updated
10 years ago
-
How in the world do I open the Level Editor, Weapon Editor, and Armor Editor?
-
Hi, i'm pulling my hair out trying to tweak NPC detection so they don't detect someone dying from 20 metres away and immediately shoot me...
I'm testing everything on a renegade camp in the swamps:…
-
As the title claims, I cannot get a image capture to compleate without crashing unreal. I've tried compilin the sample project in both UE 5.0.3 and 5.1.0, and also tried installing it as a plugin in a…
-
Currently, the LevelEditor's json code has logic saying things like, "When the JSON text changes, update the tilemap. When the tilemap changes, updates the JSON text." This design works OK right now w…