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Hi Sean,
I try to use the THREE.SpotLight and THREE.PointLight lighting effects on the mesh loaded by OBJVertexColorLoader. And can't see any lighting on the mesh. Then I modified the file "OBJVe…
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Hi, thanks for you amazing work!
I have some doubts on the concept, seed, mentioned in your paper.
Considering using an existing image as the input, how can I decide the appearance seed?
Also, is t…
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Volumes that affect either a global or local environment for things such as ambient lighting, color grading and screen space effects.
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How are we going to light up individual zones?
* research how this is done for terrain in modern games
What lighting effects/shadow types?
adeeg updated
4 years ago
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Crashes:
-Shift click equipping dragon armor in the dragon stats interface crashes the game
-Equipping troll armor crashes the game
-Placing a dreadstone torch crashes the game
Bugs:
-Cyclops …
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### The idea
Linux users with Chroma devices depend on https://polychromatic.app/
Polychromatic is a frontend for OpenRazer that enables Razer devices to control lighting effects and more on GNU/L…
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![boxes](https://user-images.githubusercontent.com/23732634/53011719-25c5c400-3495-11e9-83ff-6d071950f630.png)
In the final flash of lighting for many effects I spotted a flash of graininess. It se…
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-All levels added to unity
-With audio/visual effects
-with puzzles
-with props
-with lighting
6h
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A major design principle of Material Design is [Light and Shadow](https://www.google.com/design/spec/what-is-material/environment.html#environment-3d-world). Currently MaterialSkin does not implement …
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4 different scripts doing almost the same thing:
* candle.gd
* candelabra.gd
* torch.gd
* lanterns.gd
* (consider floor candelabras too)
also, for instance, floor candelbra should have individ…