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Mooses2k
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SecretHistories
First-person stealth/combat roguelite
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Victory screen for fencing sim
#707
Mooses2k
opened
2 weeks ago
0
Level 5, the SpotLight3D should turn gradually more deep red
#706
Mooses2k
opened
2 weeks ago
0
On deeper levels (3-5) increasing chance of a shadow flying overhead disrupting the light somewhat
#705
Mooses2k
opened
2 weeks ago
0
Candles spawn, light, unlight based on level and enemy deaths
#704
Mooses2k
opened
2 weeks ago
0
Start_game var for whether stamina regenerates anywhere or just in light
#703
Mooses2k
opened
2 weeks ago
0
Tutorial for fencing sim
#702
Mooses2k
opened
2 weeks ago
0
Scarecrow chunks, enemies, & rope should be queue_freed when looked away from for ~5 seconds
#701
Mooses2k
opened
2 weeks ago
0
Scarecrow should break and parts fly away from player when kicked
#700
Mooses2k
opened
2 weeks ago
0
Scarecrow turns visible when player is looking up at jagged cave hole in ceiling and NOT at scarecrow AABB
#699
Mooses2k
opened
2 weeks ago
0
Ability to detect when player camera frustrum not intersecting the AABB of an object (look-away detection)
#698
Mooses2k
opened
2 weeks ago
0
Spawn coil of rope animation falling at start of game in front of player spawn
#697
Mooses2k
opened
2 weeks ago
0
Enemy loadouts per fencing sim level
#696
Mooses2k
opened
2 weeks ago
0
start_game should be able to set whether enemies have darkvision or not
#695
Mooses2k
opened
2 weeks ago
0
build/export setup for fencing sim
#694
Mooses2k
opened
2 weeks ago
0
temporary melee demo button on main_menu
#693
Mooses2k
opened
2 weeks ago
0
allow start_game to set size of player's hotbar
#692
Mooses2k
opened
2 weeks ago
0
animation and sound assets for fencing sim
#691
Mooses2k
opened
2 weeks ago
0
Level design including moving ceiling for fencing sim
#690
Mooses2k
opened
2 weeks ago
0
Wave/level manager for fencing sim
#689
Mooses2k
opened
2 weeks ago
0
Model for scarecrow including broken
#688
Mooses2k
opened
2 weeks ago
0
Floor & ceiling models for fencing sim
#687
Mooses2k
closed
2 weeks ago
1
Audio library implementation, now not every single
#686
Bstylestuff
opened
1 month ago
0
Settings display proper name
#685
Bstylestuff
opened
1 month ago
0
Audio Library for sounds that are used in multiple places
#684
Bstylestuff
closed
1 month ago
0
Added webley muzzle blast effect
#683
8bitprodigy
opened
1 month ago
0
Spawndata refactor
#682
eh-jogos
opened
2 months ago
0
Inventory refactor
#681
Visnicio
closed
1 week ago
0
Audio Library for sounds that are used in multiple places
#680
Bstylestuff
closed
1 month ago
0
Procedural train/mine cart tracks
#679
Mooses2k
opened
2 months ago
0
Audio
#678
Bstylestuff
closed
2 months ago
0
Interact with individual candles on floor candelabra
#677
Mooses2k
opened
3 months ago
0
Option for making items softly flash or have the Dark Souls indicator for visibliity
#675
Mooses2k
opened
4 months ago
0
Ability to rotate placement of grabbed or SHOULD_PLACE items
#674
Mooses2k
opened
4 months ago
0
Optional Tab + number keys or Tab + mousewheel offhand item switching
#673
Mooses2k
opened
4 months ago
0
Crawling - and auto-lower from crouch to crawl as needed
#672
Mooses2k
opened
4 months ago
0
Context-aware ping ala L4D
#671
Mooses2k
opened
4 months ago
0
some items can be combined into a better item taking just one slot
#670
Mooses2k
opened
4 months ago
0
Mousewheel while grabbing or SHOULD_PLACE - move item closer or further instead of changing hotbar slot
#669
Mooses2k
opened
4 months ago
0
(after character rewrite) normalize mouse sensitivity for 1.0 is at reasonable/common level
#668
Mooses2k
opened
5 months ago
0
Even if item doesn't stack, if you throw an item (hatchet for instance) and have another, autoselect it after throw
#667
Mooses2k
opened
5 months ago
0
Inventory item stack
#666
Visnicio
closed
5 months ago
0
Player movement no longer slowed when grabbing heavy objects
#665
Mooses2k
opened
5 months ago
0
Vehicle - controls & building system ala CDDA
#664
Mooses2k
opened
5 months ago
0
Use double-wide ceilings for rooms typically, simple ceilings for corridors
#663
Mooses2k
opened
5 months ago
0
Cultists should sometimes only shoot at end of voice line or when player turns to face with weapon in hand?
#662
Mooses2k
opened
5 months ago
0
How to inform player of tiny item pickups & in inventory
#661
Mooses2k
opened
5 months ago
0
up/downstairs rotation on load broken by recent loadscreen work
#660
Mooses2k
opened
5 months ago
0
Scent as a sense
#659
Mooses2k
opened
5 months ago
0
Items & inventory rewrite
#658
Mooses2k
opened
5 months ago
0
Blueprint for SHOULD_PLACE doesn't show if mesh under Skeleton etc
#657
Mooses2k
closed
5 months ago
1
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