issues
search
Mooses2k
/
SecretHistories
First-person stealth/combat roguelite
Other
13
stars
11
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Mousewheel while grabbing should move item closer or further instead of changing hotbar slot
#669
Mooses2k
opened
20 hours ago
0
(after character rewrite) normalize mouse sensitivity for 1.0 is at reasonable/common level
#668
Mooses2k
opened
1 week ago
0
Even if item doesn't stack, if you throw an item (hatchet for instance) and have another, autoselect it after throw
#667
Mooses2k
opened
1 week ago
0
Inventory item stack
#666
Visnicio
closed
1 week ago
0
Player movement no longer slowed when grabbing heavy objects
#665
Mooses2k
opened
2 weeks ago
0
Vehicle - controls & building system ala CDDA
#664
Mooses2k
opened
2 weeks ago
0
Use double-wide ceilings for rooms typically, simple ceilings for corridors
#663
Mooses2k
opened
3 weeks ago
0
Cultists should sometimes only shoot at end of voice line or when player turns to face with weapon in hand?
#662
Mooses2k
opened
3 weeks ago
0
More indication when tiny item picked up
#661
Mooses2k
opened
3 weeks ago
0
up/downstairs rotation on load broken by recent loadscreen work
#660
Mooses2k
opened
3 weeks ago
0
Scent as a sense
#659
Mooses2k
opened
3 weeks ago
0
Items & inventory rewrite
#658
Mooses2k
opened
3 weeks ago
0
Blueprint for SHOULD_PLACE doesn't show if mesh under Skeleton etc
#657
Mooses2k
closed
2 weeks ago
1
Can_spin not working for torches
#656
Mooses2k
closed
3 weeks ago
0
H should holster all weapons in hands, not just whatever the offhand item is
#655
Mooses2k
closed
3 weeks ago
1
Procedural obstacles for fire avoidance
#654
Mooses2k
opened
3 weeks ago
0
Unstuck key on esc menu?
#653
Mooses2k
opened
3 weeks ago
0
Realtime 3D lipsync animations
#652
Mooses2k
opened
3 weeks ago
0
Debug spawn menu in start_game_menu broken in builds
#651
Mooses2k
opened
4 weeks ago
0
Fix character audio footstep sounds in built executable and loadScreen
#650
Bstylestuff
closed
4 weeks ago
0
Hit decals (cuts, bullet wounds)
#649
Mooses2k
opened
1 month ago
0
better collisions when dropping items
#648
Visnicio
closed
1 month ago
0
33 add blueprint when dropping
#647
Visnicio
closed
1 month ago
0
#33 place a blueprint in worldspace to demonstrate a placing action
#646
Visnicio
closed
1 month ago
0
replace ViewportContainer guncam with a quad mesh so it's affected by post processing
#645
Mooses2k
opened
1 month ago
0
Some reloading rules
#644
Mooses2k
opened
1 month ago
0
swap items between hotbar slots by holding first number and tapping second
#643
Mooses2k
closed
3 weeks ago
1
Title screen menu is not responsive again
#642
Mooses2k
closed
1 month ago
0
Terrain3D module for surface areas
#641
Mooses2k
opened
1 month ago
0
Decrease auto-exposure when looking at sky during day
#640
Mooses2k
opened
1 month ago
0
Convert all FBX to gltf
#639
Mooses2k
closed
1 month ago
0
Positional voice-chat
#638
Mooses2k
opened
3 months ago
0
Prefab room shapes
#637
Mooses2k
opened
3 months ago
0
Reliquary dungeon branch
#636
Mooses2k
opened
3 months ago
0
Character creation system - body appearance
#635
Mooses2k
opened
3 months ago
0
Day/night cycle
#634
Mooses2k
opened
3 months ago
0
Downloadable time period and category asset packs
#633
Mooses2k
opened
3 months ago
0
Elevators
#632
Mooses2k
opened
3 months ago
0
Unload animations for all firearms
#631
Mooses2k
opened
4 months ago
0
Backing up to sarco with lantern in offhand can occlude lantern light
#630
Mooses2k
opened
4 months ago
0
Time rewind mechanic
#629
Mooses2k
opened
4 months ago
0
Mines dungeon branch - Voxel Tools level gen
#627
Mooses2k
opened
4 months ago
0
Respect spawn weights (floor candelabra, for instance, doesn't)
#626
Mooses2k
opened
4 months ago
0
Type everything
#625
Mooses2k
opened
5 months ago
0
single damage system - melee, kicks, & bombs should damage doors
#624
Mooses2k
opened
5 months ago
0
explosives: camera shake didn't happen when nearby behind wall
#623
Mooses2k
opened
5 months ago
0
Intersecting rooms combining has never worked
#622
Mooses2k
opened
5 months ago
0
dragging is wrong now for lids and floor candelabras with new physics
#621
Mooses2k
opened
5 months ago
2
Add broken sarco lids to the rotation
#620
Mooses2k
opened
5 months ago
0
Builds broken - in Godot 3: footstep, jump & land, voices not playing in builds
#619
Mooses2k
closed
4 weeks ago
2
Next