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I usually click the tag for the repo to find other lovr projects
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e.g.
```lua
tex = lovr.graphics.newTexture(1, 1, { samples = 4 })
pass:fill(tex) -- or lovr.graphics.newMaterial(tex), pass:setMaterial(tex), etc.
```
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like this -> https://lovr.org/docs/master/Pass#tally
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It's somewhat common in 3D to do a render pass that only outputs a depth texture, for things like a z prepass or shadow mapping. LÖVR already supports render passes that only have a single depth text…
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Currently multisampled Textures (`{ samples = 4 }` flag) aren't super great. You can render to them by using them as a canvas in a pass, but after that you're kinda stuck. There isn't really a way t…
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The `lovr.conf` mentions the `headset.offset` which was removed as far as I remember? It's only in the Notes section and not in the Arguments.
Its replacement is not yet documented.
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I try v.0.17 on Windows 11 Pro and LOVR opens only white window. I try also the hello world project and the result is the same. In console have no messages.
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I was wondering if it's possible to get raw frames from a video or a capture feed into the render pass?
I'm trying to create an environment that can render my Desktops into 3d space.
xdave updated
12 months ago
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I'm recently interested in immediate mode GUIs and think this looks cool :D !
Can you post an example? No worries if you're busy - I will figure it out, but I find many repos don't have a hello wor…
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I needed to change glfw3 loading to make it run on Linux:
`glfw = ffi.os == 'Windows' and ffi.load('glfw3') or ffi.C`
That line is from lovr-mouse so it should be well tested across win/linux/ma…