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Hi,
I installed RDM and was able to use to scale to some custom resolution, but the problem that the correctresolutions I want to scale to are not working, they do nothing, I'll explain:
My screen i…
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The UI is huge and zoomed in.
LMMS 1.2.0-rc8
Linux Mint 19.1 Cinnamon 64bit
1920x1080
![Screenshot from 2019-03-28 19-01-22](https://user-images.githubusercontent.com/5004550/55153188-cc843b00-518…
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Hi and thanks for the effort
Hi have a monitor that its resolution is 3440 x 1440 am trying to the application to enable the "escale text option" after digging online i found that is because mac n…
krz30 updated
3 years ago
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**Godot version:** v3.1.stable.official
**OS:** macOS Mojave 10.14.4
**Device:** 13" 2017 MacBook Pro w/ 4 Thunderbolt 3 Ports
**GPU:** Intel Iris Plus Graphics 650
**Display:** 2560x1600 Reti…
ghost updated
3 years ago
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It works with OpenGL 1.x
0.8-6018-d4e30b74
And another issue: I got a white rectangle after exiting fullscreen:
![image](https://user-images.githubusercontent.com/6134068/72401886-576c0b80-3788…
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### Tested versions
4.2.1 stable but I believe I've seen this for some time. Not exactly sure since I was not using my external display the whole time.
### System information
MacBook Pro M1 Sonoma …
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Hi! This looks like a really nice project! I wonder if it would make sense to support Wayland here. I could give a hand if you're interested.
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There's a strange one here.
When a love2d window is in a different space on macOS, so on another desktop, or if you have it running on your desktop and switch to a full screened app, CPU and GPU lo…
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Following setup:
- Mac mini (2018)
- macOS 10.14.1
- Dell P2415Q
- HDMI 2.0 enabled
- Connected over HDMI
Setting the brightness/contrast appears to just do nothing 🙁
Output from a debu…
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Tested on: macOS
Tested with:
- Glazier shello example
- Xilem example
Dragging a window between monitors with different scale factors causes the rendering to mess up (either scale too large…