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I saw that you mentioned how to integrate some status effects via Condition lab.
I did create some macros for most effects and published them here: https://www.reddit.com/r/WitcherTRPG/comments/1et…
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When your layout gets complex, it gets hard to track which keys you've already used. For example, sometimes to work around qmk limitations I make the output key of a tap dance or combo be an unused fu…
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**Describe the bug**
I am not sure I understand the tracing macros:
https://github.com/Blosc/c-blosc2/blob/3ae32b6de27fb6ea383f9d6a54db7c81cdf25d39/include/blosc2.h#L114-L129
* `BLOSC_ERROR` ca…
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### What problem or need do you have?
When I connect my module as a _Product.framework_ I have no problems with the **#Preview** macro, but when I use _Product.staticFramework_ at the compilation sta…
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As discussed with Ed, please add using debugging macros to the documents.
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this terminology is rarely used outside of the reference, and is fairly confusing. it is especially easy to confuse this page for the rust by example page on macros.
proposed changes:
* change ht…
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# Status
- [x] `core` items are referenced as `::core::xxx` rather than `core::xxx`
- #233
- [ ] zerocopy-derive supports a `#[zerocopy(crate = "...")]` annotation
- [ ] zerocopy-derive suppor…
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### Requested feature:
Add the option to automatically eject the currently selected spool from an UNLOAD_FILAMENT macro, and to trigger a prompt to select a spool from the LOAD_FILAMENT macro.
### S…
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Any macro that uses symbol literals or s-expressions is really verbose and difficult to read. For example, this is a macro that appends macros to the local macro table.
```
(macro append_macros ($ma…
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### Description
Can we have the ability to reorder script definitions?
### Implementation ideas
I was thinking up drag and drop