-
Hello,
I usually compile my projects with the list of warnings:
```
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wreturn-type // Enabled by -Wall in C++
-Wint-conversion // C-only warning
-Wstrict-al…
-
```
Maybe you could include some kind of primitive compression method to help
save RAM? (e.g. a check-box in the sample editor called "compress" and
when you check or uncheck it a bar appears while …
-
Hey,
I'm working on my own update/fork of NitroTracker ( https://github.com/asiekierka/libntxm and https://github.com/asiekierka/nitrotracker ). So far, I have focused on adding proper DSi mode sup…
-
Overall, it was great. With OG NT loading songs would give the DOH! error. Did not get that last night thankfully. I did run into some weird behavior though that might be hard to reproduce.
First o…
-
Hi! I'm having an issue with the 2.0.2 version of the component and Foobar 1.3.17
Seems that some mods are added twice to the playlist, for example:
![2018-01-10_12h25_42](https://user-images.gith…
-
libmodplug identifies this format as "DSIK Internal Format". I know next to nothing about this file format, but as far as I can tell it's a libmodplug-supported format that's missing from libxmp enti…
-
I recently took an interest in the world of tracker music and discovered that there are _a lot_ of FOSS trackers, but that packages for them are scattered across distros (Debian has quite a lot though…
fgaz updated
2 months ago
-
- [ ] Display the instrument notes in ascending order of pitch, with the instrument that tends to play notes closer to A1 on the left, the one that's closer to G5 (or whatever is the max) at the right…
-
Built using ClanLib v4.1.0 and mikmod 3.3.11.1.
The mod music doesn't loop for some reason in the latest v2.0.1 release.
I've traced it to ClanLib's `SoundBuffer_Session_Impl::mix_to` returnin…
-
Hello! So I've been experimenting with this neat tool, and I've noticed a few issues with in-game music. Namely, it doesn't seem like it's playing notes in the correct octave, and it's not detecting t…