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As in the title, change the icon location to mipmap vs drawable. Or provide the option?
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Glide.with(this)
.load(R.mipmap.icon_man)
.transition(DrawableTransitionOptions.withCrossFade())
.into(rimg);
// 加入动画 圆形(app:is_circle="true") 会失效
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### Bug Description
The title describes the issue fully.
The issue starts at 2x mipmaps and is the worst at 4x mipmaps. And yes, it's not present in vanilla.
In my testing it was present on sodium …
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The OpenGL ES 3.2 spec, section 8.14.4 ("Manual Mipmap Generation") defines some additional requirements for `GenerateMipmap()` that the corresponding part of the OpenGL 4.6 compatibility spec doesn't…
kusma updated
2 months ago
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Hi there,
trying out the trial version of the plugin, when mipmaps is enabled on the created render texture, the input image is not coming thorught.
**Setup**
- Unity version: 2019.3.15f1;
-…
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Hi.
Has anyone run into any problems enabling mipmaps in a native C++ Daydream app? We have tried both using a KTX with the mip pyramid embedded as well as generating the mips at runtime using glGe…
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## Description of Issue
A non-headless environment is required to access the `Desktop.getDesktop()` API for user interaction. If `java.awt.headless=false` is set and AWT is initialized on macOS, th…
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Where mipmaps aren't simple scaling; it would be good to provide them as separate .pngs rather than have them autogenerated.
e.g. for non-photorealistic rendering where they are to maintain a strok…
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Im using this plugin on my app, but when I use it on a page, all the times throws this error.
## Your Environment
```
Ionic info:
Ionic CLI : 6.4.0 (/usr/local/…
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GraphicsDevice.GenerateMipmaps doesn't seem to be working too well.
It looks as if it's trying to use the first mip level to generate all the mip levels, which is incorrect and leads to heavy aliasin…