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## Describe the bug
When implementing a custom interactor that stays continuously active (teleport mode), I found that when the NearInteractor was detected it would switch to the NearInteractor (high…
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It will be way faster and way less missleading if the tutorial has more **pictures** like screenshots. Espatially spatial anchor is not like normal Azure cloud api, its users (VR/AR content creators) …
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### Original issue opened by:
@TheOnlyMunk
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## Describe the problem
I'm always frustrated when [...]
I enter play mode and it takes 10+ seconds to start.
## Describe the solution you'd l…
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### Original issue opened by:
@AMollis
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## Describe the problem
MRTK3 has implemented custom components on top of XRI that can now be replaced with XRI's latest feature set. We should update MRT…
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### Original issue opened by:
@shaynie
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Hand tracking for Android has been removed from the Microsoft OpenXR plugin 1.8.0+. We need to rework the hands subsystem to use the XRI 2.3 hands package…
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### Original issue opened by:
@astaikos316
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Has anyone else tried taking a look at how to get Spaces Hand Tracking fully working with MRTK3? I have gotten grabbing objects working but I have not…
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I was wondering if there is a way to render a different camera in full screen to the main monitor when publishing a mixed reality headset application. Also, is there a way to test the MR app in the U…
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This happens in Unity on HoloLens 2 when building on il2cpp on ARM64 and also when building for Android on il2cpp 64 bit.
I remember the unity store version giving us some other troubles, but I c…
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We are trying to use Capture.grab() and Capture.retrieve on the Hololens 2. The reason for not using the WebCamTextureHelper is that we want to change the exposure for the Hololen's webcam. Using the …