-
My world is covered in a permanent thunderstorm which makes hostile mobs spawn 24/7. I want to stop mobs from spawning during daytime only, but then the filter only works for 1 day. Anytime after that…
-
### Description
**[InControl](https://www.curseforge.com/minecraft/mc-mods/in-control)** mod allows custom spawning rules for mobs with JSON. Allowing them to spawn like the modpack creator needs it.…
-
### Confirmation
- [X] I have read the [FAQ](https://filoghost.me/docs/holographic-displays/faq).
- [X] I have tested the [latest development build](https://ci.codemc.io/job/filoghost/job/Holographic…
-
https://bytebin.lucko.me/L8nCAHISgV
-
I am creating a server with progression style content and limiting several NPCs spawn groups using min_expansion. This generally works fine but whilst developing I have found that it doesn't always wo…
-
Hi, I've noticed that when this mod and the TerraFirmaCraft mod are loaded at the same time, no hostile mobs are being spawned in the overworld(TFC type). I've conducted a simple test; just having the…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
3 months ago
-
Hi there, I'm really not sure what to do, I set up the Filter, like I thought I should, but it seems everything is still spawning just like before. Is there something I missed about the syntax? I also…
-
Missing documentation on the following properties:
- [x] minecraft:delay_filter
- [x] minecraft:distance_filter
- [x] minecraft:height_filter
- [x] minecraft:player_in_village_filter
- [x] mine…
-
I will continue the discussion here, until or if @keean can get Github to restore the thread. Luckily I still have a copy of the deleted #35 thread loaded, so I can copy and paste from it. If the orig…