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### Role
I Play modded Minecraft and am a Modpack Maker
### Suggestion
Implement a feature that automatically disables all dependent mods when a base mod or library is disabled. Similarly, automati…
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### Feature description
Config options (or some kind of datapack) for changing the attributes of equipment (armor, weapons, curios). Additionally, being able to set a maximum for potion effects appli…
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The haskell maker tries eagerly to use the 'stack' command if it's available (e.g.: https://github.com/neomake/neomake/blob/master/autoload/neomake/makers/ft/haskell.vim#L92). Given that the Haskell c…
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there are two makers of the evolve admin mod and they are messing up my sever
like demoting people and saying stuff in console.They wont go away and they are
telling me to update my admin mod bu…
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Location of the current translation resource files:
https://github.com/Discord-Bot-Maker-Mods/DBM-ModInstaller/tree/master/Mod_Installer/Resources/Localization/Controls
Translation Tool: https://…
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Drawing a wireframe sphere, either for all all ships or just ones recently involved in collisions as the smaller party, might be a useful checking tool for mod makers who want to sanity check their mi…
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Allow modders to set the background icon on root advancements to stretch, increase/decrease tile size, etc.
I'm currently partway through writing a custom advancements mod, and I think this would b…
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The mod is incompatible with Baubles. It is missing the `Baubles:Ring` item (the `Miner's Ring`).
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### Create a Mod just for the Eye Symbol
Dynamic Stealth has a lot of mechanics that add to the game.
For the players who don't want to use these mechanics, they can use "BackStab" mod.
Now my sugg…
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Hello , I would like to propose a feature that for me could be a really good help for mod maker.
The workshop support should help in some interesting ways :
- prototype mod faster
- share assets bet…